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NPC Generator

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Advanced [show]


Gerald Payton, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He wears a green shirt, with a white mid length shorts with white tights and flats, usually wearing a coat over them. Beneath his clothing is a huge mess of scar tissue. He wears a broad hat to hide his balding. His eyes, though not visible through his cowl, are gray.

Personality: Gerald speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He is the product a well kept family trust fund and as such has never really known need. In his 18th year, his parents were killed by a goblins raid, leaving Gerald alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: Several ex partners dislike his way of doing things and want revenge.

Ideals: Impeccable. Flaws: Secretive. Bonds: Slave, Rich, Enemies. Occupation: Stylist

Voice: Posh accent

Attributes [hide]

Gerald Payton, Male Human Fighter 3
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 13 (+1)8 (-1) 12 (+1)8 (-1)
Skills Acrobatics +3, History +1
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp. Large well-done wool tapestry (100 gp).


Social Check DCs


Arnold Fawcett, Male Human [Permalink]

Personal [hide]

Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His blonde hair is cut short. He wears crescent spectacles with a black brim.

Personality: He hates drow. He views them as having robbed his home of its proper glory. As long as the job gets done he does not care how it got done.

History: Gifted from a young age, Arnold studied abroad. He has chosen to use the inheritance that was left to him frivolously. He was granted necromantic powers by his dying sister.

Motivation: Many drow want him driven away.

Ideals: Professionalism, Gifted. Flaws: Ugly. Bonds: Rich, Enemies. Occupation: Architect

Voice: Speaks like tongue is numb

Attributes [hide]

Arnold Fawcett, Male Human Fighter 4
Medium (6'1") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 13 (+1)11 (+0) 14 (+2)12 (+1)
Skills Insight +4
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 10000 cp. Carnelian (80 gp). 1 Minor magic item.


Social Check DCs


Roland Stanton, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt that is too small, which lets his gut show, with a ratty grey coat over it. His auburn hair is lengthy and is close to two feet long. His eyes are amber and he is always smoking a pipe.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He comes from a rich eastern family. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has set out to sabotage the competition.

Motivation: Money/treasure; and wants to open a new tavern

Flaws: Ugly. Bonds: Job, In love, Rich, Mentor. Occupation: Dilettante

Voice: Dark and ominous

Attributes [hide]

Roland Stanton, Male Human Fighter 4
Medium (6'0") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 38 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 17 (+3)12 (+1) 10 (+0)12 (+1)
Skills Insight +2, Nature +3
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 5000 cp.


Social Check DCs


Trey Cromwell, Male Human [Permalink]

Personal [hide]

Description: This man is well dressed, but even with his fine clothing he looks run-down. He is muscular with a powerful set of arms. His golden hair is lengthy. He has several tiny topaz earrings on each ear.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: The child of a Bellfounder, who enjoyed hunting, Trey was taken on many hunting expeditions. His homeland was ravaged by war and he spent much of his life rebuilding it. He has taken up work as a Weaver and fed both sides of the war false information with the goal of increasing casualties.

Motivation: Wants to open a new tavern.

Ideals: Joker. Flaws: PTSD. Bonds: Rich, Job, Nature. Occupation: Weaver

Voice: Stutters

Attributes [hide]

Trey Cromwell, Male Human Fighter 3
Medium (5'10") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 9 (-1)14 (+2) 12 (+1)13 (+1)
Skills Athletics +1, Survival +3
Senses Passive Perception 11
Languages Common, Terran, Infernal
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +3

Possessions: 100 gp.


Social Check DCs


Tim Tatum, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a lot of dark rich colors, with gold accents. His tied-back hair is brown. His amber unseeing eyes seem to look past you.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was born in the south, but his parents moved at a very young age to the north. Cursed with vampirism at a very young age, Tim has worked very hard to control his curse. He moves from town to town, unable to find a place to settle.

Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it.

Flaws: Disease, Hedonist. Bonds: Attractive, Nature, Immigrant. Occupation: Fortune-teller

Voice: Irish accent

Attributes [hide]

Tim Tatum, Male Human Fighter 4
Medium (6'1") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 17 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 7 (-2)11 (+0) 12 (+1)14 (+2)
Skills Deception +4, Investigation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 300 gp. Chalcedony (20 gp). Iolite (20 gp). Moonstone (20 gp).


Social Check DCs

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