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NPC Generator

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Advanced [show]


Gerard Sherwood, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a fine chain shirt which he covers with black colored cloaks and clothing. He has no hair. His fierce gray eyes like to dwell on things.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. Gerard enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: The child of western immigrants he idolized his father. Gerard was born on a far western island where he grew up under the tutelage of his father, an expert Adventurer. He moves from town to town, unable to find a place to settle.

Motivation: He's repulsed by the PC.

Ideals: Philantrophist. Flaws: Ugly, Antagonistic, Hedonist. Bonds: Immigrant. Occupation: Adventurer

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Gerard Sherwood, Male Human Fighter 3
Medium (5'10") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 11 (+0)9 (-1) 14 (+2)14 (+2)
Skills Arcana +1, Investigation +1
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1900 sp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Dean Dudley, Male Human [Permalink]

Personal [hide]

Description: He typically wears grey cloth garments or leather armor. He has relatively light skin and is very physically imposing due to his abundance of muscles. His hair is short and blonde. He is very pretty but has cold, dead eyes.

Personality: A deeply religious man he believes everything happens for a reason. He has all his life been fascinated with writing.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has never given up on his writing dream.

Motivation: To reunite with his old friends.

Ideals: Artistic, Gifted. Bonds: Attractive, Religious, Adventurer. Occupation: Crown-heir

Voice: Ums and uhs a lot

Attributes [hide]

Dean Dudley, Male Human Fighter 4
Medium (5'3") Human, Lawful Evil (CR 4)
Armor Class 10
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 10 (+0)12 (+1) 8 (-1)18 (+4)
Skills Intimidation +6, Persuasion +6
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0

Possessions: 24000 sp.


Social Check DCs


Aldous Cason, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He wears a broad hat to cover his moderate length black hair. His eyes are a pleasant blue.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is a great chef.

History: Born in the west to a Bounty Hunter, Aldous learned a great deal about his father's area of expertise. He was an athlete and attended two major summer competitions. He never won. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He desires power and/or immortality; and wants to work out more often

Ideals: Athletic, Gifted. Flaws: Antagonistic. Bonds: Job, Adventurer. Occupation: Bounty Hunter

Voice: Slow speaker

Attributes [hide]

Aldous Cason, Male Human Fighter 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 9 (-1)12 (+1) 10 (+0)6 (-2)
Skills Acrobatics +3, History +3
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +3

Possessions: 300 gp.


Social Check DCs


Trym Huckabee, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a fancy white suit. He sports a flattop hair cut. His skin is flawless and his blue eyes scan people very quickly.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: When he was but 7 years old his parents immigrated from the west. Trym abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. During his travels, Trym and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Trym discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Trym fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: He wants nothing more than to rejoin the army; and he feels that his past leaves him morally obligated to help

Flaws: Disease. Bonds: Attractive, Criminal record, Immigrant, Adventurer, Military. Occupation: Dyer

Voice: Jittery and nervous

Attributes [hide]

Trym Huckabee, Male Human Fighter 4
Medium (5'8") Human, True Neutral (CR 4)
Armor Class 10
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 12 (+1)16 (+3) 10 (+0)13 (+1)
Skills Medicine +2, Persuasion +3
Senses Passive Perception 10
Languages Common, Abyssal, Dwarven, Ignan
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Gerald Clapham, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears professional attire. He sports a long auburn beard, and similarly colored long hair. He wears a mask on his face.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: Further expansion of business; and he is unsatisfied with his job

Ideals: Philantrophist, Gifted. Bonds: Attractive, In love, Job. Occupation: Dyer

Voice: Hard of hearing, loud

Attributes [hide]

Gerald Clapham, Male Human Fighter 4
Medium (5'10") Human, Lawful Evil (CR 4)
Armor Class 10
Hit Points 23 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 11 (+0)15 (+2) 13 (+1)10 (+0)
Skills Investigation +4, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Aquan, Druidic
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0

Possessions: 500 gp.


Social Check DCs

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