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NPC Generator

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Advanced [show]


Aldous Cornish, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears red leather gloves, a red jacket, and tight pants, and is pretty ugly. His hair is cut close to his head. His thin eyebrows rest above his beady gray eyes.

Personality: He will rave to anyone who will listen. He can't help but pocket interesting objects he comes across

History: He was born in the east. His father was a mechanic, and taught him how to fix just about anything. He used his abilities to trick people and travel the world for free.

Motivation: A rival would like him out of the picture.

Ideals: Persistence. Flaws: Ugly, Insane. Bonds: Criminal record, Immigrant. Occupation: Layabout

Voice: pre-pubescent

Attributes [hide]

Aldous Cornish, Male Human Fighter 3
Medium (5'10") Human, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 13 (+1)14 (+2) 13 (+1)13 (+1)
Skills Acrobatics +6, Animal Handling +3
Senses Passive Perception 11
Languages Common, Draconic, Infernal
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +3

Possessions: 400 gp.


Social Check DCs


Dean Blakeley, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears clothing that is held on in multiple layers but all of it is in poor condition. His white hair is kept up in a ponytail inside a feathered hat. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Always inclined to offer people food he seems plenty friendly. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: When he was but 8 years old his parents immigrated from the north. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He was granted arcane powers by his dying sister.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he is not mentally stable, and does not behave rationally

Ideals: Philantrophist, Gifted. Flaws: Insane. Bonds: Poor, Immigrant. Occupation: Ploughman

Voice: Jittery and nervous

Attributes [hide]

Dean Blakeley, Male Human Fighter 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 13 (+1)16 (+3) 9 (-1)9 (-1)
Skills Intimidation +1, Performance +1
Senses Passive Perception 9
Languages Common, Gnome, Infernal, Orc
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 100 gp.


Social Check DCs


Ralf Law, Male Human [Permalink]

Personal [hide]

Description: This eastern man wears an old set of leather armor, nicked and torn by the ravages of time and battle. His clothes are grease stained in places. His chestnut hair is lengthy. His eyes are likewise brown. His teeth are yellowed and unaligned.

Personality: He snorts whenever he laughs or is feeling confident. He uses divination through singing.

History: Ralf was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. After coming to the age of reason, Ralf took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away.

Ideals: Gifted. Flaws: Ugly. Bonds: Poor, Immigrant. Occupation: Beggar

Voice: Complex vocabulary, royal

Attributes [hide]

Ralf Law, Male Human Fighter 3
Medium (6'5") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 17 (+3)8 (-1) 9 (-1)16 (+3)
Skills Insight +1, Investigation +1
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 3 Tanglefoot bags. 3 Tanglefoot bags. 3 Alchemist’s fire.


Social Check DCs


Peter Morton, Male Human [Permalink]

Personal [hide]

Description: He wears a yellow armored body suit, with a simple black line shooting up and back down. He has relatively light skin and is very physically imposing due to his abundance of muscles. He keeps his long chestnut hair kept up in a rat tail. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is a ruthless business man, a trait he acquired from his father.

History: Born to a pair of adventurers, Peter grew up listening to his father's many stories. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has dedicated himself to building a better village for his children.

Motivation: He desires power and/or immortality.

Ideals: Entrepeneur. Flaws: Antagonistic, Depressed. Bonds: Adventurer. Occupation: Shipwright

Voice: Dutch accent

Attributes [hide]

Peter Morton, Male Human Fighter 3
Medium (6'3") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
4 (-3)11 (+0) 14 (+2)12 (+1) 14 (+2)15 (+2)
Skills Deception +4, History +3
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee -1 / 1d8-3, Ranged +2 / 1d8+0, Grapple +0

Possessions: 100 gp.


Social Check DCs


Henry Stansfield, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking eastern young adult. He wears a tight fitting white shirt and pants. Beneath his clothing is a huge mess of scar tissue. With bright chestnut hair and a scraggly beard. His violet eyes are passionate and lively.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was raised in a island tribe. Through the years after Henry was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Henry's father didn't care for him much, and the feeling was mutual. After a long history of fighting, Henry and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and he feels kind of lost in life

Ideals: Extrovert. Flaws: Shy, Antagonistic. Bonds: Slave, Nature. Occupation: Bricklayer

Voice: Creaky witch voice

Attributes [hide]

Henry Stansfield, Male Human Fighter 3
Medium (6'0") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 10 (+0)14 (+2) 15 (+2)17 (+3)
Skills Deception +5, Religion +4
Senses Passive Perception 12
Languages Common, Abyssal, Aquan
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 100 gp.


Social Check DCs

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