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Advanced [show]


Robert Browning, Male Human [Permalink]

Personal [hide]

Description: He wears professional attire. He is portly but not overly obese. His white hair is still thick. He is baby faced.

Personality: He speaks before he thinks and is too direct. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Bounty Hunter arts, while his mother instructed him in etiquette, music and courtly manner. He has had some formal music training, and achieved minor success. He has never given up on his music dream.

Motivation: To prove his worth to the world; and money/treasure

Ideals: Artistic. Flaws: Impulsive. Bonds: Attractive, Immigrant, Rich. Occupation: Bounty Hunter

Voice: Can't modulate volume

Attributes [hide]

Robert Browning, Male Human Fighter 5
Medium (5'8") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 13 (+1)14 (+2) 15 (+2)9 (-1)
Skills Persuasion +2, Stealth +3
Senses Passive Perception 12
Languages Common, Aquan, Orc
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0

Possessions: 3000 sp.


Social Check DCs


Heward Gracey, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a faded coat and loose pants complete with Stetson hat. His hair is blonde and very short. He is baby faced.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. His job bores him to no end. He has decided to make it more interesting.

History: He got into the Shepherd business at a young age. Heward liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He got away from his former life and has fallen to alcoholism.

Motivation: Meet up once more with his childhood friend; and he feels that his past leaves him morally obligated to help

Flaws: Addict. Bonds: Job, Adventurer, Criminal record, Nature. Occupation: Shepherd

Voice: Smoker's lung

Attributes [hide]

Heward Gracey, Male Human Fighter 3
Medium (6'2") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 11 (+0)16 (+3) 10 (+0)17 (+3)
Skills Athletics +3, Medicine +2
Senses Passive Perception 10
Languages Common, Druidic, Auran, Terran
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: Moss agate (9 gp).


Social Check DCs


Clerebold Spaulding, Male Human [Permalink]

Personal [hide]

Description: 5'0" and lanky with angular features, he is an attractive figure. He prefers to wear flannel. His hair is greying and his face has many wrinkles. His eyes are green.

Personality: He hates illithids. He views them as having robbed his home of its proper glory. He has a habit of throwing himself into exceedingly dangerous situations.

History: He was born to a pair of big game hunters, but was frequently ill as a child. In his 14th year, his parents were killed by a illithids raid, leaving Clerebold alone in the world. After a stint in an orphanage, he was adopted. He bought a quarterstaff and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Several ex partners dislike his way of doing things and want revenge.

Flaws: Impulsive, Disease. Bonds: Attractive, Enemies, Nature. Occupation: Stableman

Voice: Scottish accent

Attributes [hide]

Clerebold Spaulding, Male Human Fighter 4
Medium (5'0") Human, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 8 (-1)13 (+1) 14 (+2)14 (+2)
Skills Acrobatics +4, Survival +4
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +4

Possessions: 500 gp. Alexandrite (1000 gp). Zircon (60 gp). Carnelian (60 gp). 5 Acid flasks. 1 Thunderstones.


Social Check DCs


Bertram Holton, Male Human [Permalink]

Personal [hide]

Description: This man wears rags and sports a simple walking cane. He is muscular with a powerful set of arms. He has a long auburn beard with little hanging trinkets. This gray eyed easterner is not easily forgotten.

Personality: This man loves singing and to teach people singing more than just about anything. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Bertram is combative with any and all who dare try his patience in the slightest.

History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. His parents enrolled him in a Fighter school at a young age so that he could practice his divine talents. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He has passion for adventuring and risk; and he's looking for his big break

Ideals: Artistic, Justice, Gifted, Logical. Bonds: Poor, Adventurer. Occupation: Hunter

Voice: Boston accent

Attributes [hide]

Bertram Holton, Male Human Fighter 5
Medium (5'5") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 41 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 17 (+3)13 (+1) 16 (+3)16 (+3)
Skills Animal Handling +6, History +4
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Lance Wellington, Male Human [Permalink]

Personal [hide]

Description: He wears silk and lounges about seductively. He carries a battered sai and tarnished pickaxe as well. His brown hair is braided into rings. His fair skin shows little sign of his aristocratic breeding.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. Lance is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: Born in a small village he learned the ways of the warrior from his mother. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. By chance he met his brother recently and the two have been together since.

Motivation: To reunite with his absent mother; and wants to raise his children well

Ideals: Fighting. Bonds: Attractive, Nature, Family, Mentor. Occupation: Sellsword

Voice: Speaks in third person

Attributes [hide]

Lance Wellington, Male Human Fighter 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 13 (+1)12 (+1) 10 (+0)11 (+0)
Skills Arcana +3, Performance +2
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 80 pp. Jade (60 gp). Onyx (80 gp). Carnelian (80 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs

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