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Advanced [show]


Lance Rodney, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears an entirely brown suit with grey socks and a vest with buckled shoes. His head has been shaved. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is skeptical of what others tell him and is slow to trust.

History: He is a Lycanthrope in disguise. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Meet up once more with his childhood friend.

Ideals: Philantrophist. Flaws: Ugly, Addict, Shy. Bonds: Adventurer. Occupation: Fisher

Voice: Aggressive tone

Attributes [hide]

Lance Rodney, Male Human Fighter 3
Medium (5'10") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 11 (+0)11 (+0) 17 (+3)13 (+1)
Skills Deception +3, History +2
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 80 pp. 4 Smokesticks. 4 Holy water.


Social Check DCs


Odo Denholm, Male Human [Permalink]

Personal [hide]

Description: He likes to wear grey tank tops with pastel pants, and he perpetually has his club ready. His silver hair is lengthy and is close to two feet long. He is very pretty but has cold, dead eyes.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: Born to a poor family in the city he treasured whatever gifts he got. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.

Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Criminal record, Poor. Occupation: Carter

Voice: Scandinavian accent

Attributes [hide]

Odo Denholm, Male Human Fighter 3
Medium (6'3") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 9 (-1)6 (-2) 11 (+0)13 (+1)
Skills Arcana +0, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 10 pp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Peter Adley, Male Human [Permalink]

Personal [hide]

Description: He wears pastel trousers with blue and grey striped suspenders. He wears various colorful collared shirts. He is portly but not overly obese. His chestnut hair is well kept and his bushy mustache is tapered upwards at the ends. He wears an eyepatch.

Personality: He never swears and excessively uses polite adverbs when speaking. Further he is a bit of a stoner and is frequently out of it.

History: A powerful necromancer made him what he is. He moved out north to avoid the crime he committed. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He feels that his past leaves him morally obligated to help; and seeks redemption

Ideals: Optimist. Flaws: Ugly, Addict. Bonds: Mentor, Criminal record. Occupation: Gardener

Voice: Scandinavian accent

Attributes [hide]

Peter Adley, Male Human Fighter 3
Medium (5'0") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 15 (+2)10 (+0) 8 (-1)10 (+0)
Skills Investigation +2, Religion +2
Senses Passive Perception 9
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp.


Social Check DCs


Theobald Easton, Male Human [Permalink]

Personal [hide]

Description: He wears a tight fitting brown shirt and pants. He carries with him a set of scythes on his belt, each one with a topaz on the hilt. He has a long auburn beard with little hanging trinkets. His face is covered beneath a completely black helmet.

Personality: He loves telling others what to do and how they should feel about things. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was born several months after his father was called into army service. When Theobald reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Theobald fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Opinionated, Extrovert. Bonds: Military. Occupation: Miner

Voice: Timid voice

Attributes [hide]

Theobald Easton, Male Human Fighter 4
Medium (6'2") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 41 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 14 (+2)18 (+4) 9 (-1)8 (-1)
Skills Animal Handling +1, Athletics +3
Senses Passive Perception 9
Languages Common, Abyssal, Gnome, Infernal, Terran
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +3

Possessions: 13000 cp. 1 Minor magic item.


Social Check DCs


Robert Nash, Male Human [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He wears his white hair up. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He enjoys reading and quiet.

History: He was born to a criminal king-pin and mafia family At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He's attracted to the PC; and wants a kiss

Ideals: Logical. Flaws: Selfish. Bonds: Criminal record, Adventurer, Has a crush. Occupation: Map Maker

Voice: Uses sign language

Attributes [hide]

Robert Nash, Male Human Fighter 4
Medium (5'4") Human, Lawful Evil (CR 4)
Armor Class 8
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 15 (+2)14 (+2) 16 (+3)11 (+0)
Skills Acrobatics +0, Investigation +4
Senses Passive Perception 13
Languages Common, Sylvan, Gnome
Attacks Melee +2 / 1d10+0, Ranged +0 / 1d10-2, Grapple +4

Possessions: 30 pp.


Social Check DCs

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