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NPC Generator

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Advanced [show]


Shane Easton, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears an entirely white suit with grey socks and a vest with buckled shoes. His auburn hair is still thick. He wears round tiny glasses practically rammed into his face.

Personality: He dislikes all the random violence that takes place in the west. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: He is a Doppelganger in disguise. He was an athlete and attended two major summer competitions. He never won. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature scimitar.

Motivation: He wants to meet his childhood hero; and he desires power and/or immortality

Ideals: Athletic, Pacifist. Bonds: Attractive, Adventurer, Slave. Occupation: Miner

Voice: Speaks with lips pursed

Attributes [hide]

Shane Easton, Male Human Fighter 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 11 (+0)9 (-1) 12 (+1)14 (+2)
Skills Animal Handling +3, Intimidation +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 5000 cp.


Social Check DCs


Alexandre Weld, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he is dressed in a clean green cloak covering his clean studded leather. His silver hair is cut short. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Aggressive, abrasive, and angry, Alexandre embodies much of what other species detest in the Humans. He does suffer from mild PTSD, and the sight of drow may trigger it at times.

History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To find somewhere to settle down.

Ideals: Artistic. Flaws: Antagonistic, Mundane. Bonds: Enemies. Occupation: Ploughman

Voice: Low and grunting

Attributes [hide]

Alexandre Weld, Male Human Fighter 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 36 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 14 (+2)12 (+1) 12 (+1)10 (+0)
Skills History +3, Religion +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 3100 sp.


Social Check DCs


Gunter Rodney, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is typically in his Junk Dealer uniform. He wears his golden hair up in a very large beehive style do. His eyes are likewise blue. His teeth are white and perfect.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He got into the Junk Dealer business at a young age. A gifted student he started as a Scribe, but he got bored and became a Junk Dealer. He has set out to sabotage the competition.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Joker, Justice. Bonds: Job, Attractive. Occupation: Junk Dealer

Voice: Draws out vowels

Attributes [hide]

Gunter Rodney, Male Human Fighter 4
Medium (5'0") Human, Lawful Good (CR 4)
Armor Class 8
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)6 (-2) 12 (+1)17 (+3) 11 (+0)13 (+1)
Skills Insight +2, Investigation +5
Senses Passive Perception 10
Languages Common, Dwarven, Goblin, Giant
Attacks Melee +5 / 1d10+3, Ranged +0 / 1d10-2, Grapple +3

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Patrick Atterton, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears tight fighting clothing, which leaves very little to the imagination. His auburn hair is braided into rings. He wears crescent spectacles with a black brim.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was born in the east. While studying, he fell in love. They married and had a son. He left for the east, certain he would find work there.

Motivation: Marry his brother to traveling adventurers; and find a way to reverse the transformation of his brother

Ideals: Fighting, Philantrophist. Bonds: Family, Immigrant, In love. Occupation: Carpenter

Voice: Laughs frequently while speaking

Attributes [hide]

Patrick Atterton, Male Human Fighter 3
Medium (6'0") Human, True Neutral (CR 3)
Armor Class 8
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)7 (-2) 10 (+0)12 (+1) 14 (+2)13 (+1)
Skills Performance +3
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +5 / 1d8+3, Ranged +0 / 1d8-2, Grapple +3

Possessions: Just what you see.


Social Check DCs


Robert Whitby, Male Human [Permalink]

Personal [hide]

Description: This eastern man is abnormally tall. He wears dark leathers with embroidery. His whole body is exceptionally muscular. His blonde hair is long and unkept. His blue eyes peer out from beneath his broad tan hat.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was born in a small island village. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Robert took refuge in the old dungeon and found the beat up longsword and armor he uses now. He left for the east, certain he would find work there.

Motivation: Marry his brother to traveling adventurers; and to reunite with his absent mother

Ideals: Justice. Flaws: Ugly. Bonds: Immigrant, Family, Nature. Occupation: Unemployed

Voice: Creaky witch voice

Attributes [hide]

Robert Whitby, Male Human Fighter 3
Medium (5'6") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 36 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 16 (+3)14 (+2) 9 (-1)13 (+1)
Skills Athletics +2, Perception +1
Senses Passive Perception 11
Languages Common, Gnoll, Orc
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +1

Possessions: 1900 sp. Silver-plated steel longsword with jet jewel in hilt (300 gp). Silver comb with moonstones (300 gp). Silver comb with moonstones (300 gp).


Social Check DCs

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