Patrick Blyth, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His golden hair is cut short with large spiked bangs in the front. He has amber eyes.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He receives visions of the future at random moments
History: He was born blind and as such lacked many opportunities for work. After coming to the age of reason, Patrick took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Due to his spouse's obsession with being a Performer they were divorced and he won custody of their son. He worked as a Sailor, and he later adopted a second son.
Motivation: To unite with his brother; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it
Ideals: Gifted. Flaws: Greedy, Disease. Bonds: Family, Debt. Occupation: Sailor
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'2") Human, Chaotic Neutral (CR 5)
Armor Class 9
Hit Points 18 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 5 (-3) | 16 (+3) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Celestial, Terran
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
John Benson, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears a tan tunic with white highlights, and long blue pants that bunch up around his shoes. His brown hair is knotted and matted. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He is erratic and paranoid. He believes giants are coming to abduct people. He uses divination through singing.
History: He was born in a small mountains village. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. After a long history of fighting, John and his spouse have recently divorced.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he is a bit of a kleptomaniac
Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Enemies, Nature, Criminal record. Occupation: Soapmaker
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (6'0") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 14 (+2) | 14 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnoll, Celestial
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 14000 cp.
Ernest Vance, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears a black shirt, with a white mid length shorts with white tights and flats, usually wearing a coat over them. With a patchy golden beard and wild golden hair. His skin is flawless and his blue eyes scan people very quickly.
Personality: He is business-like. He takes instructions and follows them to the letter. He is a ruthless business man, a trait he acquired from his mother.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Cursed with unlife at a very young age, Ernest has worked very hard to control his curse. He was granted martial powers by his dying sister.
Motivation: Retire the richest man in the north.
Ideals: Professionalism, Entrepeneur, Gifted. Flaws: Disease. Bonds: Attractive. Occupation: Herbalist
Voice: American accent
Attributes [hide]
Medium (5'8") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 10 (+0) | 10 (+0) | 9 (-1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +1
Possessions: 100 gp. Red-brown spinel (150 gp). Chrysoberyl (150 gp). Pink pearl (150 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.
Justin Bradley, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 6'6". He wears a fine chain shirt which he covers with white colored cloaks and clothing, and his gloved hand is found clutching a nunchaku. His brown hair is knotted and matted. He wears a mask on his face.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He can't help but pocket interesting objects he comes across
History: He was born a particularly ugly child, much to the horror of his parents. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He was granted necromantic powers by his dying brother.
Motivation: He has money and likes to spend it; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Athletic, Gifted. Flaws: Ugly. Bonds: Criminal record, Rich. Occupation: Glassblower
Voice: Smooth and feminine
Attributes [hide]
Medium (6'6") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 14 (+2) | 12 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 2800 sp. Red-brown spinel (110 gp). Azurite (10 gp).
Trym Shirley, Male Human [Permalink]
Personal [hide]
Description: A 5'5" eastern man, he wears a tight fitting green shirt and pants. His black hair is cut short with large spiked bangs in the front. His violet eyes peer out from beneath his feathered green hat.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Born to a pair of adventurers, Trym grew up listening to his mother's many stories. His mother had invested heavily in several trade routes and wanted him to inherit them. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: To unite with his sister; and an old rival family wants him found
Flaws: Shy. Bonds: Adventurer, Rich, In love, Family. Occupation: Barrister
Voice: German accent
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 10 (+0) | 11 (+0) | 6 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +3
Possessions: 100 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!