Odo Myerscough, Male Human [Permalink]
Personal [hide]
Description: Standing 5'10", this man wears a shirt that is too small, which lets his gut show, with a ratty red coat over it. He has styled his auburn hair well, parting it to the left. His fierce violet eyes like to dwell on things.
Personality: Always inclined to offer people food he seems plenty friendly. He never wears the same outfit twice, unless he absolutely has to.
History: He was always a brilliant, if unscrupulous mind. A gypsy cursed him at a young age, leading to his ugly appearance. Now he works as a writing tutor during his time off.
Motivation: He is not mentally stable, and does not behave rationally; and he is content
Ideals: Philantrophist, Artistic, Logical. Flaws: Ugly, Insane. Occupation: Beggar
Voice: Rolls R's
Attributes [hide]
Medium (5'10") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 11 (+0) | 13 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 400 gp.
Arnold Milton, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman, and carries crossbows. He has auburn hair. His violet eyes are slightly larger than normal.
Personality: He is happy with his job as a Detective. He turns his eye from what people do, preferring to live and let live. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: Born in the north to a Detective, Arnold learned a great deal about his mother's area of expertise. His mother had invested heavily in several trade routes and wanted him to inherit them. He got away from his former life and has fallen to alcoholism.
Motivation: Sabotage a competitor; and he is unsatisfied with his job
Ideals: Fighting. Flaws: Addict. Bonds: Rich, Job, Criminal record. Occupation: Detective
Voice: Sounds elderly
Attributes [hide]
Medium (5'10") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 36 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 15 (+2) | 14 (+2) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Halfling, Orc
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
Possessions: 400 gp. 1 Minor magic item.
Hugh Harlan, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear red clothing when he does not wear armor. His attire stands in sharp contrast to his club, which is beautifully polished and possesses an ornate carving of a skull on it. His blonde hair is drawn into a tight pony tail with a skull scrunchie. His eyes are brown.
Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. He is a ruthless business man, a trait he acquired from his mother.
History: Hugh hails from a village terrorized by gnolls. He was taken from his home at a very young age. He now travels the world, in search of power and loot.
Motivation: Retire the richest man in the east; and an old rival family wants him found
Ideals: Entrepeneur. Bonds: Enemies, Slave, Adventurer, Family. Occupation: Servant
Voice: Uses sign language
Attributes [hide]
Medium (5'4") Human, True Neutral (CR 4)
Armor Class 13
Hit Points 10 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 7 (-2) | 12 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 300 gp. Tiger eye turquoise (16 gp).
John Enfield, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He usually wears his tan robe and has his axe always slung over his shoulder. His blonde hair is singed and shortened. He has green eyes and a tan hat with a green feather.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is obsessed with finding treasure.
History: He was born the only child of a wealthy merchant. A few years later when the south was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.
Motivation: A deep hatred of dire rats; and many dire rats want him driven away
Ideals: Entrepeneur. Flaws: Ugly. Bonds: Adventurer, Immigrant, Enemies. Occupation: Brewer
Voice: French accent
Attributes [hide]
Medium (5'1") Human, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 42 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 13 (+1) | 10 (+0) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
Possessions: 12000 cp. Amethyst (120 gp). Violet garnet (1100 gp). Black pearl (1100 gp). Aquamarine (1100 gp).
Peter Gresham, Male Human [Permalink]
Personal [hide]
Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. With a patchy brown beard and wild brown hair. His eyes, though not visible through his cowl, are hazel.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is lazy and tries to find solutions quickly.
History: A powerful wizard made him what he is. A gypsy cursed him at a young age, leading to his ugly appearance. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: He seems to be bored by most things.
Ideals: Entrepeneur. Flaws: Ugly, Mundane, Lazy. Bonds: Mentor. Occupation: Bounty Hunter
Voice: Jittery and nervous
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 11 (+0) | 18 (+4) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Abyssal, Sylvan, Terran, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp.
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