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Advanced [show]


Cory Fulton, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a black vest with golden trim over his white shirt. His blue leather gloves and pants are well-kept, and his black boots flare out at the collars. His hair is long and white with streaks of blonde, and is pulled back with small black clips. His beard is blonde, braided, and well cared for. His fair skin shows little sign of his aristocratic breeding.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Born to a pair of adventurers, Cory grew up listening to his mother's many stories. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He has dedicated himself to building a better trade route.

Motivation: His relatives are trying to arrange a marriage; and a strong sense of loyalty to human people

Flaws: Racist. Bonds: Attractive, Family, Adventurer. Occupation: Soapmaker

Voice: Dutch accent

Attributes [hide]

Cory Fulton, Male Human Fighter 3
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 11 (+0)10 (+0) 12 (+1)9 (-1)
Skills Medicine +3, Nature +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp. Chrysoberyl (80 gp). Rhodochrosite (12 gp). Sardonyx (50 gp).


Social Check DCs


Hunter Wordsworth, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears skinny pants and wears a red and brown robe with the hood down. His red hair, when down, is lengthy. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: He is extraordinarily eccentric. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Hunter is combative with any and all who dare try his patience in the slightest.

History: He got into the Glassblower business at a young age. Brilliant and gifted he never wanted to apply himself. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He is not mentally stable, and does not behave rationally; and balancing his hectic life and new glassblower responsibilities is difficult

Ideals: Athletic, Justice, Gifted. Flaws: Insane. Bonds: Job. Occupation: Glassblower

Voice: Sounds elderly

Attributes [hide]

Hunter Wordsworth, Male Human Fighter 3
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 16 (+3)15 (+2) 13 (+1)16 (+3)
Skills History +4, Survival +3
Senses Passive Perception 11
Languages Common, Abyssal, Sylvan
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp. 1 Half-Plate.


Social Check DCs


Trym Winterbourne, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking eastern young adult. He is wearing the road beaten gear of a warrior. Beneath his clothing is a huge mess of scar tissue. His golden hair is cut short. His half smiles and green eyes are beguiling and draw you in.

Personality: Trym is depressed about a lot of things. He tends to be a nihilist. He never wears the same outfit twice, unless he absolutely has to.

History: When he was but 4 years old his parents immigrated from the east. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Trym's homeland. Trym decided to take the middle way and become a bodyguard. He moves from town to town, unable to find a place to settle.

Motivation: He feels kind of lost in life.

Ideals: Fighting, Artistic. Flaws: Depressed. Bonds: Slave, Attractive, Immigrant. Occupation: Guard

Voice: Deep voice with rolling R's

Attributes [hide]

Trym Winterbourne, Male Human Fighter 3
Medium (5'10") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 13 (+1)14 (+2) 6 (-2)9 (-1)
Skills Deception +1, Perception +0
Senses Passive Perception 10
Languages Common, Dwarven, Giant
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Peter Bing, Male Human [Permalink]

Personal [hide]

Description: He wears a tan shirt with thin blue vertical stripes and brown pants. He carries with him a set of hand crossbows, each one with a sapphire on the hilt. He only wears one on his belt and the other on his back. His long silver hair is drawn into a two foot long braid. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: He is business-like. He takes instructions and follows them to the letter. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He comes from a rich eastern family. He struck it rich when he found rare goods in large quantities. Days after completing his studies, news broke out that his hometown was attacked by illithids. Peter was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the illithids.

Motivation: Revenge; and he wants revenge against illithids

Ideals: Fighting, Professionalism. Bonds: Nature, Rich, Enemies. Occupation: Shepherd

Voice: Sensual and smooth

Attributes [hide]

Peter Bing, Male Human Fighter 3
Medium (5'0") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 16 (+3)12 (+1) 13 (+1)14 (+2)
Skills Deception +4, Nature +3
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp. 1 Holy water.


Social Check DCs


Tim Wedgwood, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man dresses well, wearing white shirts, loose pants, and blazers most of the time, and a wedding ring on his right hand. His moppish black hair is in a traditional bowl cut. He has gleaming, smiling blue eyes.

Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. He works hard and plays hard.

History: Born to a poor family in the city he treasured whatever gifts he got. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. Some 3 years later his spouse died after the birth of his daughter. Heartbroken, Tim never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.

Motivation: Marry his brother to traveling adventurers; and regain custody of his daughter

Flaws: Hedonist. Bonds: Attractive, In love, Poor, Family. Occupation: Bellfounder

Voice: Ums and uhs a lot

Attributes [hide]

Tim Wedgwood, Male Human Fighter 4
Medium (5'5") Human, True Neutral (CR 4)
Armor Class 12
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 14 (+2)15 (+2) 15 (+2)13 (+1)
Skills Animal Handling +4, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Halfling, Giant
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs

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