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NPC Generator

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Advanced [show]


William Ridley, Male Human [Permalink]

Personal [hide]

Description: He typically wears grey cloth garments or leather armor. He has a very tight haircut. His otherwise smooth face is marked with small tiny scars.

Personality: His tongue was cut out and he uses sign language. He is an amazing painter.

History: William hails from a village terrorized by giants. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Meet up once more with his childhood friend.

Ideals: Gifted. Flaws: Disease. Bonds: Enemies, Adventurer. Occupation: Body Guard

Voice: Laughs frequently while speaking

Attributes [hide]

William Ridley, Male Human Fighter 3
Medium (5'9") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 13 (+1)10 (+0) 12 (+1)18 (+4)
Skills Persuasion +6, Sleight of Hand +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp. 1 Half-Plate. 1 Masterwork studded leather.


Social Check DCs


Patrick Ogden, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a white shirt with thin brown vertical stripes and green pants. His brown hair and beard is wavy and long. He has green eyes and a white hat with a brown feather.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He comes from a rich western family. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He bought a spear and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Money/treasure; and he has money and likes to spend it

Flaws: Antagonistic. Bonds: Immigrant, Nature, Mentor, Rich. Occupation: Bookbinder

Voice: Hollow voice

Attributes [hide]

Patrick Ogden, Male Human Fighter 4
Medium (5'10") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 14 (+2)14 (+2) 12 (+1)18 (+4)
Skills Arcana +4, Athletics +2
Senses Passive Perception 11
Languages Common, Abyssal, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +2

Possessions: 40000 sp.


Social Check DCs


Ernest Benson, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he tends to wear a green poncho over his likewise colored trousers and shirt. His long golden hair reaches down to his waist. He wears an eyepatch.

Personality: Aggressive, abrasive, and angry, Ernest embodies much of what other species detest in the Humans. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Ernest was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He feels threatened by others.

Ideals: Fighting. Flaws: Ugly, Antagonistic, Fearful. Bonds: Poor. Occupation: Cartwright

Voice: Complex vocabulary, royal

Attributes [hide]

Ernest Benson, Male Human Fighter 4
Medium (5'0") Human, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 13 (+1)16 (+3) 15 (+2)12 (+1)
Skills Deception +3, Intimidation +3
Senses Passive Perception 12
Languages Common, Ignan, Elven, Druidic
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Shane Bentham, Male Human [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His tied-back hair is chestnut. His fierce green eyes like to dwell on things.

Personality: Aggressive, abrasive, and angry, Shane embodies much of what other species detest in the Humans. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: A powerful necromancer made him what he is. He helped his father out around the business and became quite the natural. He has achieved small success as a Detective.

Motivation: He'd like to take his coworkers down a peg; and he is wracked by social anxiety

Flaws: Ugly, Antagonistic, Fearful. Bonds: Rich, Mentor, Job. Occupation: Detective

Voice: Soft and mumbly

Attributes [hide]

Shane Bentham, Male Human Fighter 4
Medium (5'5") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 40 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 16 (+3)13 (+1) 8 (-1)9 (-1)
Skills Investigation +3, Nature +3
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 100 gp. White opal (1100 gp). Hematite (4 gp). 1 Minor magic item.


Social Check DCs


Everard Copeland, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears bulky yellow painted plate armor. His golden hair is drawn into a tight pony tail with a skull scrunchie. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He never swears and excessively uses polite adverbs when speaking. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. His father was a mechanic, and taught him how to fix just about anything. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.

Motivation: To reunite with his absent father.

Ideals: Optimist, Persistence. Flaws: Addict. Bonds: Family, Religious. Occupation: Bowyer

Voice: Mumbles to self between sentences

Attributes [hide]

Everard Copeland, Male Human Fighter 4
Medium (5'5") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)8 (-1) 15 (+2)8 (-1) 12 (+1)11 (+0)
Skills Deception +2, Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3

Possessions: 13000 cp. 1 Minor magic item.


Social Check DCs

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