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Advanced [show]


Diggory Westcott, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a robe, a symbol of his god around his neck, and a hammer on his belt. His deerstalker hat is riddled with cuts and holes. He wears an eyepatch.

Personality: Diggory hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Born to a Layabout, his mother struggled to pay the bills. He moved from fad to fad and when he turned 15 he discovered music. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Diggory fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wants his loneliness to end.

Ideals: Fighting, Artistic, Extrovert. Flaws: Ugly. Bonds: Poor. Occupation: Spice Merchant

Voice: Jamaican accent

Attributes [hide]

Diggory Westcott, Male Human Fighter 4
Medium (6'3") Human, Chaotic Good (CR 4)
Armor Class 7
Hit Points 20 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)4 (-3) 9 (-1)15 (+2) 13 (+1)12 (+1)
Skills Athletics +2, Persuasion +3
Senses Passive Perception 11
Languages Common, Undercommon, Aquan
Attacks Melee +2 / 1d10+0, Ranged -1 / 1d10-3, Grapple +3

Possessions: 200 gp. Old masterpiece painting (400 gp). A miniature golden chest with tiny emeralds lining the top (50 gp). 1 Minor magic item.


Social Check DCs


Gilbert Garfield, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking eastern young adult. He wears a tan vest and prefers black and red shirts. His boots appear to have been at one point steel toed but are quite worn down. Beneath his clothing is a huge mess of scar tissue. His white hair is cut jaggedly and amateurishly. He tend to wears goggles to shield his eyes.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is a bit of a xeno-phobe, disliking non-Humans.

History: When he was but 4 years old his parents immigrated from the east. Brilliant and gifted he never wanted to apply himself. He was recently attacked on the road and savagely beaten by bandits.

Motivation: A strong sense of loyalty to Human people; and human compassion

Ideals: Gifted. Flaws: Ugly, Racist. Bonds: Slave, Immigrant. Occupation: Marshal

Voice: Pronounces O like U

Attributes [hide]

Gilbert Garfield, Male Human Fighter 3
Medium (6'6") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 13 (+1)10 (+0) 10 (+0)11 (+0)
Skills History +2, Intimidation +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 300 gp.


Social Check DCs


Solomon Elton, Male Human [Permalink]

Personal [hide]

Description: 5'2" and muscular, this southern man wears a worn and beaten armor. He wears his silver hair up in a very large beehive style do. This violet eyed southerner is not easily forgotten.

Personality: His tongue was cut out and he uses sign language. He is lazy, self-centered, vain, and jealous.

History: He was born in the south, but his parents moved at a very young age to the west. He went to a religious school and was inspired by the priests there in charitable deeds. He left for the south, certain he would find work there.

Motivation: Wants to work out more often; and his religion dominates his actions

Ideals: Athletic. Flaws: Disease, Selfish. Bonds: Immigrant, Religious. Occupation: Baker

Voice: Sensual and smooth

Attributes [hide]

Solomon Elton, Male Human Fighter 4
Medium (5'2") Human, True Neutral (CR 4)
Armor Class 14
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 15 (+2)17 (+3) 11 (+0)15 (+2)
Skills Acrobatics +6, Animal Handling +2
Senses Passive Perception 10
Languages Common, Gnome, Aquan, Infernal
Attacks Melee +1 / 1d10-1, Ranged +6 / 1d10+4, Grapple +2

Possessions: 16000 sp. Gold and topaz bottle stopper cork (500 gp). Gold and topaz bottle stopper cork (500 gp).


Social Check DCs


Patrick Upton, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, but even with his fine clothing he looks run-down, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'2" when asserting himself. His golden hair is thinning but still full. His amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He was granted divine powers by his dying brother.

Motivation: To prove his worth to the world; and wants to open a new tavern

Ideals: Gifted. Flaws: Secretive, Insane, Impulsive. Bonds: Job. Occupation: Mercenary

Voice: Ums and uhs a lot

Attributes [hide]

Patrick Upton, Male Human Fighter 3
Medium (6'2") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 16 (+3)11 (+0) 10 (+0)10 (+0)
Skills Investigation +2, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp. Golden yellow topaz (800 gp). Golden yellow topaz (800 gp). Deep blue spinel (800 gp).


Social Check DCs


Manfred Clapham, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he likes to wear ponchos typically of a light tan in addition to tight pants. His hair is cut close to his head. His green eyes are slightly larger than normal.

Personality: Eccentric and domineering, Manfred will drive conversation. Animals are drawn to him, and he is able to talk to them.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has never given up on his singing dream.

Motivation: Obtaining odd cultural Human artifacts is his passion.

Ideals: Extrovert, Gifted, Artistic. Bonds: Adventurer. Occupation: Assassin

Voice: Pronounces O like U

Attributes [hide]

Manfred Clapham, Male Human Fighter 3
Medium (5'11") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 11 (+0)12 (+1) 11 (+0)14 (+2)
Skills Animal Handling +2, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp.


Social Check DCs

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