Arnold Mitchell, Male Human [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He wears a red coat over a violet low-cut shirt, and a top hat upon his head. His hair is always cut to a buzz. His thin eyebrows rest above his beady amber eyes.
Personality: Stoic and calm, he prefers to meditate than take action. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He was born to a criminal king-pin and mafia family When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Barrister. He used his abilities to trick people and travel the world for free.
Motivation: Expand his business; and a rival would like him out of the picture
Ideals: Disciplined. Flaws: Ugly. Bonds: Military, Criminal record, Job. Occupation: Barrister
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'10") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 14 (+2) | 18 (+4) | 6 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common, Elven, Auran, Ignan, Aquan
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +4
Possessions: 200 gp.
Reynard Kitchur, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who wears an entirely pastel suit with yellow socks and a vest with buckled shoes. His red hair is drawn into a tight pony tail with a card scrunchie. He wears an eyepatch.
Personality: Reynard is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is an amazing painter.
History: The child of a Dilettante, who enjoyed hunting, Reynard was taken on many hunting expeditions. He has had some formal painting training, and achieved minor success. He bought a lance and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He is compelled to act according to his religious beliefs.
Ideals: Extrovert, Gifted, Artistic. Flaws: Ugly. Bonds: Nature. Occupation: Cartwright
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'3") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 12 (+1) | 13 (+1) | 9 (-1) | 16 (+3) |
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp. 1 Healer’s kit. 1 Magnifying glass.
Gerald Cholmondeley, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs, and he perpetually has his longsword ready. His chestnut hair is well kept and his bushy mustache is tapered upwards at the ends. He has several tiny amber earrings on each ear.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is an amazing painter.
History: Gerald was raised in a hard working conservative environment. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Fortune-teller. He inherited the family business which he has now maintained for 12 years.
Motivation: Money/treasure; and he has money and likes to spend it
Ideals: Fighting, Joker, Gifted, Logical. Bonds: Rich, Job. Occupation: Fortune-teller
Voice: Rolls R's
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 15 (+2) | 18 (+4) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Druidic, Gnoll, Gnome, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 1 Darkwood Buckler.
Everard Gyula, Male Human [Permalink]
Personal [hide]
Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. His hair is long and silver with streaks of black, and is pulled back with small tan clips. His beard is black, braided, and well cared for. He wears a mask on his face.
Personality: Aggressive, abrasive, and angry, Everard embodies much of what other species detest in the Humans. He has a habit of throwing himself into exceedingly dangerous situations.
History: From birth he was tutored by a cruel and relentless mentor. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He has drifted from career to career and currently works as a Blacksmith.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he has comitted a past crime that haunts him to this day
Flaws: Antagonistic, Impulsive. Bonds: Mentor, Job, Criminal record. Occupation: Blacksmith
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'2") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 16 (+3) | 9 (-1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 300 gp. Alexandrite (500 gp).
Lance Marston, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he is wearing a perfectly clean shirt and pair of pants. His blonde hair, when down, is lengthy. He has a tattooed face.
Personality: He is happy with his job as a Herbalist. He turns his eye from what people do, preferring to live and let live. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: He was always a brilliant, if unscrupulous mind. While studying, he fell in love. They married and had a son. He ran away from his former home and has been making his living as a Herbalist for the past few years.
Motivation: He is not mentally stable, and does not behave rationally; and wants to open a new tavern
Ideals: Optimist, Logical. Flaws: Insane. Bonds: Attractive, Job, In love. Occupation: Herbalist
Voice: American accent
Attributes [hide]
Medium (6'0") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 13 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 11 (+0) | 16 (+3) | 14 (+2) | 10 (+0) |
Senses Passive Perception 14
Languages Common, Abyssal, Dwarven, Orc
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 300 gp.
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