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NPC Generator

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Advanced [show]


Anselm Everly, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a white vest and prefers grey and tan shirts. His boots appear to have been at one point steel toed but are quite worn down. His blonde hair is smooth and relatively long. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: When he was but 6 years old his parents immigrated from the south. He was taken from his home at a very young age. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Meet up once more with his childhood friend; and obtaining odd cultural human artifacts is his passion

Flaws: Ugly, Shy. Bonds: Adventurer, Immigrant, Slave. Occupation: Bricklayer

Voice: Indian accent

Attributes [hide]

Anselm Everly, Male Human Fighter 3
Medium (6'4") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 9 (-1)8 (-1) 9 (-1)18 (+4)
Skills Intimidation +6
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 400 gp. 1 Everburning torch. 1 Smokesticks.


Social Check DCs


Gomory Nash, Male Human [Permalink]

Personal [hide]

Description: This malnourished man prefers to wear violet pants and tee shirts. He has a very tight haircut. His ears are large.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Gomory was raised in a hard working conservative environment. His childhood dream was to be a Healer, but he was a colossal failure. He ran away from his former home and has been making his living as a Knight for the past few years.

Motivation: He'd like to take his coworkers down a peg; and to be a healer again

Ideals: Opinionated. Flaws: Ugly, Antagonistic. Bonds: Poor, Job. Occupation: Knight

Voice: Sensual and smooth

Attributes [hide]

Gomory Nash, Male Human Fighter 3
Medium (5'8") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 9 (-1)10 (+0) 13 (+1)17 (+3)
Skills Arcana +2, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 2 Alchemist’s fire.


Social Check DCs


Heward Riley, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears professional attire. He has styled his chestnut hair well, parting it to the left. He has several tiny opal earrings on each ear.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He also hits on women, regardless of circumstances.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He now mingles about in high society.

Motivation: He's attracted to the PC; and to settle down with his crush

Ideals: Athletic, Philantrophist. Bonds: Attractive, Rich, Has a crush. Occupation: Miller

Voice: Sore throat, cough

Attributes [hide]

Heward Riley, Male Human Fighter 4
Medium (5'4") Human, Lawful Neutral (CR 4)
Armor Class 8
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)7 (-2) 12 (+1)12 (+1) 9 (-1)14 (+2)
Skills Intimidation +4, Sleight of Hand +0
Senses Passive Perception 9
Languages Common, Aquan
Attacks Melee +5 / 1d10+3, Ranged +0 / 1d10-2, Grapple +3

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Norman Marston, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy white stubble. He wears bulky red painted plate armor. He has a hunchback. His white hair, when down, is lengthy. His eyes are amber.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is a font of random trivia from the lore and stories he has discovered

History: He was born in the west, but his parents moved at a very young age to the south. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Logical. Flaws: Ugly, Shy. Bonds: Immigrant, Religious. Occupation: Butcher

Voice: Shortens vowels

Attributes [hide]

Norman Marston, Male Human Fighter 3
Medium (5'1") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 14 (+2)8 (-1) 13 (+1)16 (+3)
Skills Acrobatics +4, History +1
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp. Golden yellow topaz (300 gp). Chalcedony (70 gp).


Social Check DCs


Gerard Halsey, Male Human [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He dresses well, wearing blue shirts, loose pants, and blazers most of the time. His long red hair reaches down to his waist. This blue eyed southerner is not easily forgotten.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Gerard lived on a farm with his mother, near the main road leading to a nearby town. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. Recently he has begun working with bootleggers and crooks.

Motivation: An old rival family wants him found.

Flaws: Terse, Shy. Bonds: Attractive, Family, Criminal record. Occupation: Armorer

Voice: Posh accent

Attributes [hide]

Gerard Halsey, Male Human Fighter 4
Medium (5'5") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 19 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 9 (-1)13 (+1) 15 (+2)13 (+1)
Skills Animal Handling +4, Arcana +3
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: Just what you see.


Social Check DCs

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