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Advanced [show]


Gerard Benson, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears just a white suit. His auburn hair is drawn into a tight pony tail with a card scrunchie. He wears an eyepatch.

Personality: While he acts the brute, he is far gentler than he would appear. He is a ruthless business man, a trait he acquired from his father.

History: The child of southern immigrants he idolized his father. A gifted student he started as a Shepherd, but he got bored and became a Butcher. He became a Butcher soon after.

Motivation: Further expansion of business; and wants to open a new tavern

Ideals: Fighting, Entrepeneur. Flaws: Ugly. Bonds: Immigrant, Job. Occupation: Butcher

Voice: Speaks with back of mouth

Attributes [hide]

Gerard Benson, Male Human Fighter 3
Medium (6'2") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 15 (+2)10 (+0) 9 (-1)12 (+1)
Skills Performance +3, Persuasion +3
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: Golden yellow topaz (800 gp).


Social Check DCs


Thomas Easton, Male Human [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He dresses in blue turtlenecks beneath a black coat with white slacks. His whole body is exceptionally muscular. His tied-back hair is brown. He has a tattooed face.

Personality: This man loves singing and to teach people singing more than just about anything. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: His parents moved while he was still in utero so he is the first generation to be born here. A freak accident while working with his Sage father left him crippled. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Retire the richest man in the north; and he desires power and/or immortality

Ideals: Artistic, Justice, Entrepeneur. Flaws: Disease. Bonds: Immigrant. Occupation: Scribe

Voice: Speaks with squeezed throat

Attributes [hide]

Thomas Easton, Male Human Fighter 3
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 11 (+0)9 (-1) 15 (+2)11 (+0)
Skills Intimidation +2, Religion +1
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 11000 cp. 1 Superior lock. 1 Superior lock.


Social Check DCs


Dustin Lindsay, Male Human [Permalink]

Personal [hide]

Description: This eastern man is abnormally tall. He typically wears a sleeveless long coat of deep blue leather and dull grey iron scale mail. His whole body is exceptionally muscular. His hair is always cut to a buzz. His brown eyes dart from person to person.

Personality: He is a Adventurer first and foremost. He believes firmly that knowledge should be universal. He is harsh and unforgiving.

History: He was born a particularly ugly child, much to the horror of his parents. A gifted student he started as a Brewer, but he got bored and became a Adventurer. He tends to his Adventurer job now, and dutifully fulfills any obligations he has.

Motivation: He is compelled to act according to his religious beliefs; and wants to open a new tavern

Flaws: Antagonistic, Ugly. Bonds: Immigrant, Job, Religious. Occupation: Adventurer

Voice: Pirate accent

Attributes [hide]

Dustin Lindsay, Male Human Fighter 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 11 (+0)16 (+3) 18 (+4)14 (+2)
Skills Deception +4, Sleight of Hand +4
Senses Passive Perception 14
Languages Common, Terran, Gnoll, Ignan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Adelard Barlow, Male Human [Permalink]

Personal [hide]

Description: He is generally well dressed albeit a few years behind the times. His attire stands in sharp contrast to his shield, which is beautifully polished and possesses an ornate carving of a skull on it. His golden hair is knotted and matted. His otherwise smooth face is marked with small tiny scars.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: He was born in the east. His father had invested heavily in several trade routes and wanted him to inherit them. He has gone from town to town working and never settling down anywhere, but has fallen for a local Locksmith. He hasn't told them the truth, but wants to settle down with them.

Motivation: He has a crush on the local Locksmith; and he wants to get laid

Flaws: Cynical. Bonds: Attractive, Has a crush, Immigrant, Rich. Occupation: Mayor

Voice: Relaxed voice

Attributes [hide]

Adelard Barlow, Male Human Fighter 4
Medium (6'2") Human, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 9 (-1)14 (+2) 12 (+1)15 (+2)
Skills Arcana +4, Religion +4
Senses Passive Perception 11
Languages Common, Druidic, Halfling
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 3000 cp. 1 Minor magic item.


Social Check DCs


Gerald Yeardley, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears a faded coat and loose pants complete with feathered hat and is in decent physical shape. He has a brown handlebar mustache and slicked back brown hair. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Sold as a small child to a brothel owner, Gerald was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He used his abilities to trick people and travel the world for free.

Motivation: He is compelled to act according to his religious beliefs; and wants to have a good time and be beloved

Ideals: Optimist, Fighting. Bonds: Attractive, Religious, Mentor. Occupation: Sculptor

Voice: Loud with bravado

Attributes [hide]

Gerald Yeardley, Male Human Fighter 4
Medium (5'10") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 11 (+0)13 (+1) 16 (+3)12 (+1)
Skills Animal Handling +5, History +3
Senses Passive Perception 13
Languages Common, Abyssal
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 24000 cp. Obsidian (7 gp). Red garnet (60 gp).


Social Check DCs

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