Bertram Kirby, Male Human [Permalink]
Personal [hide]
Description: He is wearing a tight brown one piece outfit complete with pants, hood, and a cape, and he perpetually has his halberd ready. He has a long silver beard with little hanging trinkets. He wears crescent spectacles with a black brim.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: He was born in the south, but his parents moved at a very young age to the west. His parents enrolled him in a Fighter school at a young age so that he could practice his druidic talents. He has been a successful dealer in antiques buying low and selling high.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and retire the richest man in the south
Ideals: Fighting, Joker, Entrepeneur, Gifted. Bonds: Immigrant. Occupation: Bounty Hunter
Voice: Italian accent
Attributes [hide]
Medium (5'9") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 13 (+1) | 15 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnome, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 400 gp.
Robert Spalding, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears clothing that is held on in multiple layers but all of it is in poor condition. His moppish black hair is in a traditional bowl cut. His gray eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: Born to a Baker, his mother struggled to pay the bills. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Due to his spouse's obsession with being a Baker they were divorced and he won custody of their daughter. He worked as a Dilettante, and he later adopted a second daughter.
Motivation: He has passion for adventuring and risk.
Flaws: Depressed, Impulsive. Bonds: Poor, Adventurer, Family. Occupation: Dilettante
Voice: Smoker's lung
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 8 (-1) | 10 (+0) | 11 (+0) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee -1 / 1d8-3, Ranged +1 / 1d8-1, Grapple +3
Possessions: 200 gp.
Everard Byron, Male Human [Permalink]
Personal [hide]
Description: He wears dull black sweaters, loose blue pants, and alligator leather shoes. Beneath his sweater he keeps a concealed sai, just in case. His skin is fair and his fingers are delicate and long. His chestnut hair is lengthy and is close to two feet long. He wears a mask on his face.
Personality: He snorts whenever he laughs or is feeling confident. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: His parents moved while he was still in utero so he is the first generation to be born here. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He has money and likes to spend it; and he has a rivalry with the church that dominates his actions
Ideals: Justice. Bonds: Immigrant, Rich, Religious. Occupation: Crown-heir
Voice: Raspy
Attributes [hide]
Medium (5'1") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 35 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 15 (+2) | 10 (+0) | 18 (+4) | 12 (+1) |
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 800 sp. 1 Masterwork Common Melee.
Norman Home, Male Human [Permalink]
Personal [hide]
Description: With black face paint in a stripe pattern across his face, he wears tight fitting clothing which further accentuates his frame. He has styled his black hair well, parting it to the left. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.
Personality: Overbrimming with self-confidence, Norman isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He does not believe in violence as a means to an end. He is a dedicated Barrister but believes his peers are too gung-ho.
History: Gifted from a young age, Norman studied abroad. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: To protect his home; and to clean up the streets
Ideals: Impeccable, Pacifist, Gifted. Flaws: Shy. Bonds: Attractive, Guardian. Occupation: Barrister
Voice: Posh accent
Attributes [hide]
Medium (6'6") Human, True Neutral (CR 4)
Armor Class 13
Hit Points 40 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 14 (+2) | 17 (+3) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Abyssal, Ignan, Dwarven
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3
Possessions: 6000 cp. 1 Minor magic item.
Kyle Altham, Male Human [Permalink]
Personal [hide]
Description: He has a missing left leg. He dresses well, wearing pastel shirts, loose pants, and blazers most of the time. He has done his best to style his golden hair to look like a famous performer. His eyes are likewise brown. His teeth are white and perfect.
Personality: He is a Locksmith first and foremost. He believes firmly that knowledge should be universal. He can't help but pocket interesting objects he comes across
History: He was born blind and as such lacked many opportunities for work. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He tends to his Locksmith job now, and dutifully fulfills any obligations he has.
Motivation: He is unsatisfied with his job; and he'd like to take his coworkers down a peg
Flaws: Disease. Bonds: Attractive, Job, Criminal record. Occupation: Locksmith
Voice: Squeaky
Attributes [hide]
Medium (6'0") Human, Chaotic Neutral (CR 4)
Armor Class 8
Hit Points 30 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 7 (-2) | 16 (+3) | 17 (+3) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Undercommon, Elven, Druidic
Attacks Melee +3 / 1d10+1, Ranged +0 / 1d10-2, Grapple +1
Possessions: Rhodochrosite (11 gp). Star ruby (700 gp). Obsidian (11 gp). 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!