Aldous Marlee, Male Human [Permalink]
Personal [hide]
Description: He wears a well pressed and immaculate suit (or dress). He has a moderate pudge and is not very fit. His auburn hair is still thick. He wears crescent spectacles with a black brim.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is a ruthless business man, a trait he acquired from his mother.
History: He is a Metallic Dragon in disguise. He worked as a nervous Dyer and found it very stressful. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: Human compassion; and further expansion of business
Ideals: Entrepeneur. Flaws: Shy, Racist. Bonds: Adventurer, Job. Occupation: Dyer
Voice: Jamaican accent
Attributes [hide]
Medium (6'4") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 12 (+1) | 12 (+1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Goblin
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 1 Crowbar. 1 Hourglass. 1 Masterwork Artisan’s tools.
Gomory Carlton, Male Human [Permalink]
Personal [hide]
Description: This northern man usually wears his grey robe and has his club always slung over his shoulder. His clothes are grease stained in places. His feathered hat is riddled with cuts and holes. He wears an eyepatch.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He always tries to repair and not replace. It was this mentality that drove him into the Barrister business.
History: Born to a Baker, his mother struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Barrister hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants to work out more often; and he feels threatened by others
Ideals: Athletic, Persistence. Flaws: Ugly. Bonds: Poor, Immigrant. Occupation: Barrister
Voice: Raspy
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 16 (+3) | 10 (+0) | 15 (+2) | 15 (+2) |
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 200 gp.
Gerard Wakefield, Male Human [Permalink]
Personal [hide]
Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. He is physically well-built. He wears a feathered hat to cover his moderate length golden hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.
Personality: He speaks before he thinks and is too direct. He is obsessed with finding treasure.
History: His father raised him in a mountain cabin. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He now travels the world, in search of power and loot.
Motivation: Meet up once more with his childhood friend; and a need for knowledge about a nearby landmark
Flaws: Impulsive. Bonds: Poor, Adventurer, Nature, Debt. Occupation: Ploughman
Voice: Posh accent
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 8 (-1) | 16 (+3) | 11 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Auran, Elven, Orc
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 1 Banded mail. 1 Chain shirt.
Theodoric Badger, Male Human [Permalink]
Personal [hide]
Description: He wears a violet shirt with thin green vertical stripes and brown pants. He carries a battered axe and tarnished trident as well. His white hair has been sun bleached extensively. His skin is flawless and his green eyes scan people very quickly.
Personality: He is business-like. He takes instructions and follows them to the letter. He is an amazing painter.
History: Born to a Roofer, his father struggled to pay the bills. His druidic abilities were realized during a raid on his village. He was granted druidic powers by his dying sister.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Professionalism, Gifted. Bonds: Attractive, Poor. Occupation: Doctor
Voice: Farmer accent
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 27 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 10 (+0) | 12 (+1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
Possessions: 600 gp. Blue quartz (4 gp). Banded agate (4 gp). Violet garnet (400 gp). Zircon (80 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.
Kody Kelsey, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he likes to wear darkened spectacles and heavy clothing, no matter the weather. He has shaved his head bald. He is baby faced.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is obsessed with finding treasure.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. His parents enrolled him in a Fighter school at a young age so that he could practice his divine talents. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He is not mentally stable, and does not behave rationally; and to reunite with his old friends
Ideals: Gifted. Flaws: Antagonistic, Insane. Bonds: Adventurer, Religious. Occupation: Mason
Voice: Jamaican accent
Attributes [hide]
Medium (5'7") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 15 (+2) | 12 (+1) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: 300 gp. 4 Holy water. 4 Acid flasks.
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