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Advanced [show]


Gerald Westbrook, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy white stubble. He prefers to wear brown pants and tee shirts. He has a hunchback. He has a small bristly mustache and wavy white hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is fixated on the number 80. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He has had some formal painting training, and achieved minor success. He has worked as a Roofer like his mother before him.

Motivation: To be a Bounty Hunter again.

Ideals: Artistic. Flaws: Ugly, Insane. Bonds: Job, Rich. Occupation: Roofer

Voice: Low and grunting

Attributes [hide]

Gerald Westbrook, Male Human Fighter 3
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 12 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 5 (-3)16 (+3) 13 (+1)13 (+1)
Skills Athletics +3, Intimidation +3
Senses Passive Perception 11
Languages Common, Orc, Gnome, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +3

Possessions: 30 pp. Jet (80 gp).


Social Check DCs


Solomon Cooper, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears rags and sports a simple walking cane. His tied-back hair is white. His hazel eyes peer out from beneath his deerstalker pastel hat.

Personality: He is almost excessively polite to everyone, even when angry. He is a big fan of imagination and believes people should spend more time reading and writing.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. Due to his spouse's obsession with being a Merchant they were divorced and he won custody of their daughter. He worked as a Engraver, and he later adopted a second daughter.

Motivation: He has a rivalry with the Church that dominates his actions; and doesn't want to be a engraver and was forced into it by his family

Ideals: Logical. Flaws: Shy. Bonds: Poor, Immigrant, Religious, Family. Occupation: Engraver

Voice: German accent

Attributes [hide]

Solomon Cooper, Male Human Fighter 3
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 12 (+1)14 (+2) 11 (+0)11 (+0)
Skills Athletics +3, Perception +2
Senses Passive Perception 12
Languages Common, Druidic, Orc
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +2

Possessions: 2000 cp.


Social Check DCs


Gerald Walpole, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a worn and beaten armor. He has dyed his greying black hair a little too much giving a sharp black color. He has a dull look in his hazel eyes.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. From his teen years he was always beautiful and desirable, so people have always doted on him. He has gone from town to town working and never settling down anywhere, but has fallen for a local Miner. He hasn't told them the truth, but wants to settle down with them.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Optimist, Artistic. Bonds: Attractive, Religious, Has a crush. Occupation: Healer

Voice: Forgets to breathe while speaking

Attributes [hide]

Gerald Walpole, Male Human Fighter 5
Medium (5'2") Human, Lawful Neutral (CR 5)
Armor Class 9
Hit Points 49 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 14 (+2)6 (-2) 13 (+1)16 (+3)
Skills Acrobatics +2, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +4

Possessions: 600 gp. Silver chalice with lapis lazuli gems (60 gp). A roughly beaten golden orb (60 gp). Sapphire pendant on gold chain (1300 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


John Lindsay, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he is dressed in earthy colors with a tan and black handkerchief worn on his right side. His silver hair is styled in orderly dreadlocks. He has blue eyes.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He has a minor phobia of water and hates getting wet.

History: His father raised him in a mountain cabin. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is terrified, and will act out of fear; and balancing his hectic life and new mercenary responsibilities is difficult

Ideals: Philantrophist. Flaws: Fearful. Bonds: Nature, Rich, Job. Occupation: Mercenary

Voice: Slurs words

Attributes [hide]

John Lindsay, Male Human Fighter 5
Medium (5'9") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 47 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 16 (+3)14 (+2) 12 (+1)10 (+0)
Skills Investigation +5, Nature +5
Senses Passive Perception 11
Languages Common, Elven, Ignan
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 700 gp. Bloodstone (30 gp). Violet garnet (600 gp). 3 Holy water. 4 Alchemist’s fire. 1 Everburning torch.


Social Check DCs


Shane Reid, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, yellow, dusty cloak. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He keeps his red hair in a pixie cut. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He can speak with the recently deceased. He takes great joy in being the best Priest in town.

History: He got into the Priest business at a young age. He struck it rich when he found rare goods in large quantities. Some 9 years later his spouse died after the birth of his daughter. Heartbroken, Shane never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.

Motivation: He is wracked by social anxiety; and wants to open a new tavern

Ideals: Gifted. Flaws: Fearful. Bonds: Attractive, Job, Rich, In love. Occupation: Priest

Voice: Hard of hearing, loud

Attributes [hide]

Shane Reid, Male Human Fighter 3
Medium (5'1") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 8 (-1)6 (-2) 11 (+0)12 (+1)
Skills Insight +2, Performance +3
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp. Sardonyx (30 gp). Rock crystal (30 gp). Golden pearl (40 gp).


Social Check DCs

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