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NPC Generator

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Advanced [show]


Manfred Blackwood, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a chocolate of some kind. He wears a pastel shirt, with a white mid length shorts with white tights and flats, usually wearing a coat over them, marred by chocolates. His black hair is still thick. He has a dull look in his violet eyes.

Personality: His tongue was cut out and he uses sign language. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His homeland was ravaged by war and he spent much of his life rebuilding it. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Obtaining odd cultural Human artifacts is his passion.

Ideals: Joker, Gifted. Flaws: Ugly, Disease, PTSD. Occupation: Adventurer

Voice: Voice breaks

Attributes [hide]

Manfred Blackwood, Male Human Fighter 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 7
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)4 (-3) 11 (+0)11 (+0) 17 (+3)15 (+2)
Skills Perception +5, Survival +5
Senses Passive Perception 15
Languages Common
Attacks Melee +4 / 1d8+2, Ranged -1 / 1d8-3, Grapple +2

Possessions: 400 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Percival Cooper, Male Human [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He wears professional attire. He wears his brown hair up in a very large beehive style do. His eyes, though not visible through his cowl, are violet.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Sold as a small child to a wizard, Percival was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Sailor. He inherited the family business which he has now maintained for 13 years.

Motivation: Sabotage a competitor; and wants to open a new tavern

Ideals: Disciplined, Joker. Bonds: Attractive, Mentor, Job. Occupation: Sailor

Voice: Mumbles to self between sentences

Attributes [hide]

Percival Cooper, Male Human Fighter 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 6
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)3 (-4) 12 (+1)11 (+0) 14 (+2)13 (+1)
Skills Arcana +2, History +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged -2 / 1d8-4, Grapple +0

Possessions: 2200 sp. 1 Healer’s kit. 1 Masterwork Thieves’ tools.


Social Check DCs


Heward Cornish, Male Human [Permalink]

Personal [hide]

Description: He wears a well pressed and immaculate suit (or dress). He is bristling with hidden weapons, mostly whips and axes. His brown hair, when down, is lengthy. His half smiles and violet eyes are beguiling and draw you in.

Personality: Abrasive and pushy, he has a hard time making friends. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He has been saving his money to try and buy his brother's freedom.

Motivation: To unite with his brother; and he has decided he is irredeemable

Flaws: Antagonistic, Disease. Bonds: Criminal record, Attractive, Family. Occupation: Fortune-teller

Voice: Uses sign language

Attributes [hide]

Heward Cornish, Male Human Fighter 4
Medium (6'4") Human, Lawful Evil (CR 4)
Armor Class 13
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 16 (+3)16 (+3) 10 (+0)14 (+2)
Skills Perception +2, Persuasion +4
Senses Passive Perception 14
Languages Common, Sylvan, Celestial, Abyssal
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3

Possessions: 4000 cp. Deep blue spinel (400 gp). Amethyst (40 gp).


Social Check DCs


Kyle Everly, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he is generally shirtless and showing off his tattooed chest. His Stetson hat is riddled with cuts and holes. He wears a mask on his face.

Personality: Eccentric and domineering, Kyle will drive conversation. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was born at the edge of vast desert. There was a wharf not far from home where he often wandered off to fish. He now mingles about in high society.

Motivation: He has money and likes to spend it; and he has passion for adventuring and risk

Ideals: Extrovert, Professionalism. Flaws: Ugly. Bonds: Nature, Rich, Adventurer. Occupation: Bowyer

Voice: Sore throat, cough

Attributes [hide]

Kyle Everly, Male Human Fighter 4
Medium (5'3") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 38 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 14 (+2)17 (+3) 10 (+0)11 (+0)
Skills Intimidation +2, Nature +5
Senses Passive Perception 10
Languages Common, Dwarven, Goblin, Sylvan
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 24000 sp. 1 Minor magic item.


Social Check DCs


Lance Rodney, Male Human [Permalink]

Personal [hide]

Description: He wears an entirely yellow suit with brown socks and a vest with buckled shoes. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His brown hair is knotted and matted. His eyes are a pleasant brown.

Personality: He is very quiet and rarely speaks above a whisper. He misses his home and complains about the freezing weather, even in summer.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Barber arts, while his mother instructed him in etiquette, music and courtly manner. A few years later when the south was not economically sound they moved to his current location. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He has money and likes to spend it; and money/treasure

Flaws: Shy. Bonds: Attractive, Immigrant, Rich. Occupation: Barber

Voice: Eastern European accent

Attributes [hide]

Lance Rodney, Male Human Fighter 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 16 (+3)10 (+0) 12 (+1)10 (+0)
Skills Nature +2, Sleight of Hand +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs

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