Theodoric Snowdon, Male Human [Permalink]
Personal [hide]
Description: 5'7" and lanky with angular features, he is an attractive figure. He wears a tan cloak and cross-gartered blue stockings. He wears a colorful flower in his chestnut hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: Aggressive, abrasive, and angry, Theodoric embodies much of what other species detest in the Humans. He is lazy and tries to find solutions quickly.
History: He was born to loving parents in a slum to the east. Through the years after Theodoric was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Theodoric's father didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: To get a good night's sleep; and nothing but the best is good enough for him
Flaws: Insomniac, Antagonistic, Lazy. Bonds: Attractive, Poor. Occupation: Doctor
Voice: Soft and mumbly
Attributes [hide]
Medium (5'7") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 15 (+2) | 8 (-1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +3
Possessions: 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
Ralf Lincoln, Male Human [Permalink]
Personal [hide]
Description: This man is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He is muscular with a powerful set of arms. He has moderate length silver hair. He has a tattooed face.
Personality: He is witty, but his monotone delivery comes off as unnerving He is a very good compulsive liar and kleptomaniac.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Apothecary arts, while his father instructed him in etiquette, music and courtly manner. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He is untrained/undisciplined, which makes him dangerous.
Motivation: Money/treasure; and he desires power and/or immortality
Ideals: Joker. Flaws: Insane. Bonds: Criminal record, Rich, Adventurer. Occupation: Apothecary
Voice: Smoker's lung
Attributes [hide]
Medium (5'4") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 10 (+0) | 7 (-2) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 200 gp.
Ernest Cotton, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who wears a brown vest with golden trim over his white shirt. His grey leather gloves and pants are well-kept, and his brown boots flare out at the collars. He wears a top hat to cover his moderate length silver hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He plays an instrument quite well.
History: He is the product a well kept family trust fund and as such has never really known need. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has never given up on his dancing dream.
Motivation: He wants revenge against dire rats; and he wants to meet his childhood hero
Ideals: Artistic. Flaws: Antagonistic. Bonds: Rich, Adventurer, Enemies. Occupation: Fisher
Voice: German accent
Attributes [hide]
Medium (5'6") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 15 (+2) | 10 (+0) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 200 gp. 1 Masterwork Thieves’ tools.
Thomas Woods, Male Human [Permalink]
Personal [hide]
Description: This eastern man is abnormally tall. He very much looks the part of a Servant. His whole body is exceptionally muscular. His red hair is long and unkept. His violet eyes peer out from beneath his wide-brimmed grey hat.
Personality: He likes to make people angry or surprised. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: His parents moved while he was still in utero so he is the first generation to be born here. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. He moves from town to town, unable to find a place to settle.
Motivation: Wants to open a new tavern; and he'd like to take his coworkers down a peg
Ideals: Joker. Flaws: Ugly, Antagonistic. Bonds: Job, Immigrant. Occupation: Servant
Voice: Hissing voice
Attributes [hide]
Medium (5'9") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 9 (-1) | 8 (-1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 300 gp.
Solomon Oakes, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He is wearing a perfectly clean shirt and pair of pants. His moppish silver hair is in a traditional bowl cut. He has a dull look in his hazel eyes.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He also has developed a complete distrust of the Server profession.
History: He was raised in a island tribe. Solomon liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He became a Junk Dealer soon after.
Motivation: To be a Server again; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Athletic, Fighting. Flaws: Antagonistic. Bonds: Attractive, Job, Nature. Occupation: Junk Dealer
Voice: Booming voice
Attributes [hide]
Medium (5'10") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 12 (+1) | 11 (+0) | 15 (+2) | 13 (+1) |
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +4
Possessions: 2200 sp. 1 Buckler.
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Their contribution stands as a beacon of hope for all adventurers!
