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NPC Generator

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Advanced [show]


Don Southey, Male Human [Permalink]

Personal [hide]

Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. His skin is fair and his fingers are delicate and long. He keeps his brown hair in a pixie cut. He wears crescent spectacles with a black brim.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was raised by priests from a young age. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Don fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions

Ideals: Fighting. Flaws: Shy. Bonds: Nature, Religious, Mentor. Occupation: Cartwright

Voice: Irish accent

Attributes [hide]

Don Southey, Male Human Fighter 4
Medium (5'3") Human, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 42 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 15 (+2)13 (+1) 14 (+2)7 (-2)
Skills History +3, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 39000 sp.


Social Check DCs


Guy Wedgwood, Male Human [Permalink]

Personal [hide]

Description: 5'9" and lanky with angular features, he is an attractive figure. He wears light armors faded through time and improper care. His chestnut hair and beard is wavy and long. He tend to wears goggles to shield his eyes.

Personality: He snorts whenever he laughs or is feeling confident. He is an amazing painter.

History: Raised by wardens he was only a novice when brigands swooped upon their monastery and killed most of the order. From his teen years he was always beautiful and desirable, so people have always doted on him. He was granted necromantic powers by his dying sister.

Motivation: Several ex partners dislike his way of doing things and want revenge; and his name or reputation has been wronged in the past by brigands, and he desires to right it

Ideals: Gifted. Bonds: Attractive, Religious, Enemies. Occupation: Fortune-teller

Voice: Boston accent

Attributes [hide]

Guy Wedgwood, Male Human Fighter 3
Medium (5'9") Human, Lawful Evil (CR 3)
Armor Class 9
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)8 (-1) 14 (+2)13 (+1) 11 (+0)16 (+3)
Skills Investigation +3, Performance +5
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: 100 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Manfred Abram, Male Human [Permalink]

Personal [hide]

Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He has a moderate pudge and is not very fit. With a patchy chestnut beard and wild chestnut hair. His fierce gray eyes like to dwell on things.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Manfred abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Recently he has begun working with bootleggers and crooks.

Motivation: To pay off his debts; and he is being blackmailed/forced/etc and this influences his actions

Flaws: Antagonistic. Bonds: Criminal record, Has a crush, Adventurer, Debt. Occupation: Glassblower

Voice: American accent

Attributes [hide]

Manfred Abram, Male Human Fighter 4
Medium (5'1") Human, Neutral Evil (CR 4)
Armor Class 14
Hit Points 15 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 8 (-1)13 (+1) 12 (+1)13 (+1)
Skills Deception +3, Perception +3
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +3 / 1d10+1, Ranged +6 / 1d10+4, Grapple +4

Possessions: 17000 sp.


Social Check DCs


Everard Pinkerton, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears a tight fitting brown shirt and pants, and is pretty ugly. His moppish brown hair is in a traditional bowl cut. His eyes, though not visible through his cowl, are violet.

Personality: He is mildly Human supremacist, though he does not identify as such. He plays an instrument quite well.

History: Born in the west to a Interpreter, Everard learned a great deal about his mother's area of expertise. He worked as a nervous Interpreter and found it very stressful. He got away from his former life and has fallen to alcoholism.

Motivation: Balancing his hectic life and new Interpreter responsibilities is difficult.

Ideals: Artistic. Flaws: Ugly, Racist, Addict. Bonds: Job. Occupation: Interpreter

Voice: Hissing voice

Attributes [hide]

Everard Pinkerton, Male Human Fighter 4
Medium (5'8") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 43 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 16 (+3)13 (+1) 12 (+1)16 (+3)
Skills Athletics +3, History +3
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +3

Possessions: 13000 sp.


Social Check DCs


Alexandre Hamilton, Male Human [Permalink]

Personal [hide]

Description: An older man who tends to wear a large black jacket, he is not a threatening figure. He has done his best to style his black hair to look like a famous performer. He is baby faced.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: The child of northern immigrants he idolized his mother. His first spouse was a Navigator, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has set out to sabotage the competition.

Motivation: He wants nothing more than to rejoin the army; and find a way to reverse the transformation of his brother

Ideals: Philantrophist. Bonds: Family, Immigrant, Job, Military. Occupation: Architect

Voice: Soft and melodious

Attributes [hide]

Alexandre Hamilton, Male Human Fighter 4
Medium (5'11") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 51 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 18 (+4)10 (+0) 8 (-1)14 (+2)
Skills Medicine +1, Perception +1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 1 Minor magic item.


Social Check DCs

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