Randal Tinley, Male Human [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he wears tight fitting clothing which further accentuates his frame. His silver hair is styled in orderly dreadlocks. His amber eyes dart from person to person.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is a bit of a xeno-phobe, disliking non-Humans.
History: Born in the south his family was never financially stable. His homeland was ravaged by war and he spent much of his life rebuilding it. He has drifted from career to career and currently works as a Body Guard.
Motivation: To unite with his sister; and he'd like to take his coworkers down a peg
Flaws: Racist, PTSD. Bonds: Attractive, Job, Poor, Family. Occupation: Body Guard
Voice: Voice breaks
Attributes [hide]
Medium (5'10") Human, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 34 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 15 (+2) | 11 (+0) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 23000 cp. 1 Spyglass. 1 Average lock.
Kyle Lester, Male Human [Permalink]
Personal [hide]
Description: He likes to wear green tank tops with red pants. He is bristling with hidden weapons, mostly halberds and ceremonial daggers. His long blonde hair is drawn into a two foot long braid. His eyes, though not visible through his cowl, are hazel.
Personality: Calm and collected, he is a well trained Marshal. When he's not drinking or sleeping the drinks off, he's doing painting.
History: His mother raised him in a mountain cabin. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Marshal. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He'd like to take his coworkers down a peg; and he wants to meet his childhood hero
Ideals: Artistic. Bonds: Criminal record, Job, Nature, Adventurer. Occupation: Marshal
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'4") Human, Chaotic Evil (CR 4)
Armor Class 9
Hit Points 29 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 10 (+0) | 9 (-1) | 15 (+2) | 7 (-2) |
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +4
Possessions: 400 gp.
Don Reid, Male Human [Permalink]
Personal [hide]
Description: He wears a fancy white suit. He has silver hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.
Personality: Don wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: A powerful brothel owner made him what he is. He made a point of taking high paying jobs and getting most of it up front. He has dedicated himself to building a better world.
Motivation: He's looking for his big break; and to reunite with his old friends
Ideals: Disciplined, Opinionated. Bonds: Attractive, Mentor, Adventurer. Occupation: Bricklayer
Voice: Squeaky
Attributes [hide]
Medium (5'0") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 16 (+3) | 18 (+4) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Undercommon, Draconic, Orc, Ignan
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 15000 cp. 6 Acid flasks. 1 Everburning torch. 6 Acid flasks.
Heward Winchester, Male Human [Permalink]
Personal [hide]
Description: He wears a grey armored body suit, with a simple blue line shooting up and back down. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His chestnut hair is unkempt and raggedy. He wears round tiny glasses practically rammed into his face.
Personality: Eccentric and domineering, Heward will drive conversation. He does not believe in violence as a means to an end. He is a dedicated Assassin but believes his peers are too gung-ho.
History: He was born to loving parents in a slum to the south. When money was particularly tight he was walking through alleys when he overheard a Assassin hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He now owns his own business.
Motivation: He loathes his own lifestyle; and sabotage a competitor
Ideals: Extrovert, Pacifist. Flaws: Ugly. Bonds: Poor. Occupation: Assassin
Voice: Loud with bravado
Attributes [hide]
Medium (5'10") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 13 (+1) | 14 (+2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Abyssal, Ignan
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 400 gp.
Gilbert Gentry, Male Human [Permalink]
Personal [hide]
Description: This man wears very tight pants and wife beaters, though occasionally he sports a red coat. He has a penchant for wearing a ring with an oversized amethyst on his right hand. His chestnut hair, when down, is lengthy. This brown eyed southerner is not easily forgotten.
Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. In his 16th year, his parents were killed by a giants raid, leaving Gilbert alone in the world. After a stint in an orphanage, he was adopted. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: Money/treasure; and to share knowledge with the world
Ideals: Logical. Bonds: Rich, Attractive, Slave, Enemies. Occupation: Tailor
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 19 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 9 (-1) | 14 (+2) | 13 (+1) | 16 (+3) |
Senses Passive Perception 14
Languages Common, Druidic, Goblin
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
Possessions: 400 gp. 1 Tanglefoot bags. 2 Holy water.
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