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Advanced [show]


Anselm Bentley, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a green costume with the symbols of luck on his torso. He has no hair. His eyes are hazel.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Sold as a small child to a necromancer, Anselm was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was an apprentice working in his father's forge. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Further expansion of business; and he is unsatisfied with his job

Flaws: Ugly, Antagonistic. Bonds: Nature, Job, Mentor. Occupation: Crown-heir

Voice: Scandinavian accent

Attributes [hide]

Anselm Bentley, Male Human Fighter 4
Medium (6'0") Human, Chaotic Neutral (CR 4)
Armor Class 9
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 11 (+0)14 (+2) 11 (+0)16 (+3)
Skills Acrobatics +1, Deception +5
Senses Passive Perception 10
Languages Common, Elven, Abyssal
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +5

Possessions: 100 gp.


Social Check DCs


Robert Garrick, Male Human [Permalink]

Personal [hide]

Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He has a moderate pudge and is not very fit. His blonde hair is unkempt and raggedy. His eyes are a pleasant brown.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. His mother was a soldier and died while he was still young. Robert was left his mother's suit of armor and trained in its use and care. He has never given up on his painting dream.

Motivation: His religion dominates his actions.

Ideals: Philantrophist, Artistic. Flaws: Ugly. Bonds: Poor, Religious, Military. Occupation: Carpenter

Voice: Puts emphasis on the wrong words

Attributes [hide]

Robert Garrick, Male Human Fighter 3
Medium (5'4") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 15 (+2)12 (+1) 10 (+0)18 (+4)
Skills Persuasion +6, Stealth +2
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 400 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Shane Home, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears a weathered and beat up set of banded mail beneath an oversized green coat. He is an epitome of beauty. His hair, while still mostly red, has prominent grey streaks. His hazel eyes peer out from beneath his broad green hat.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Layabout arts, while his father instructed him in etiquette, music and courtly manner. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He uses money and sex appeal to get what he needs; and he is wracked by social anxiety

Ideals: Optimist. Flaws: Fearful. Bonds: Attractive, Rich. Occupation: Layabout

Voice: Cold and demanding tone

Attributes [hide]

Shane Home, Male Human Fighter 3
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 10 (+0)14 (+2) 17 (+3)14 (+2)
Skills Performance +4, Religion +4
Senses Passive Perception 13
Languages Common, Giant, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 3000 cp. Blue quartz (6 gp).


Social Check DCs


Raymond Beverly, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a simple brown robe with tan stripes complete with hood. He has a long silver beard with little hanging trinkets. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Always inclined to offer people food he seems plenty friendly. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. Due to his spouse's obsession with being a Barber they were divorced and he won custody of their son. He worked as a Shepherd, and he later adopted a second son.

Motivation: Regain custody of his son; and an old rival family wants him found

Ideals: Philantrophist. Flaws: Insane, Antagonistic. Bonds: Family, Nature. Occupation: Shepherd

Voice: Slow speaker

Attributes [hide]

Raymond Beverly, Male Human Fighter 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 16 (+3)16 (+3) 13 (+1)13 (+1)
Skills Investigation +5, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Goblin, Orc, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Dean Gresham, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His blonde hair is cut short. His ears are large.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was born in the south. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Dean's homeland. Dean decided to take the middle way and become a bodyguard. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He has a crush on the local Barrister; and further expansion of business

Ideals: Fighting. Flaws: Ugly, Hedonist. Bonds: Job, Immigrant, Has a crush. Occupation: Brewer

Voice: Spits and sputters

Attributes [hide]

Dean Gresham, Male Human Fighter 3
Medium (5'7") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 16 (+3)6 (-2) 12 (+1)16 (+3)
Skills Perception +3, Survival +3
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp. Brown-green garnet (130 gp). Chrysoprase (60 gp). Peridot (60 gp).


Social Check DCs

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