Alex Jacobs, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and is armored in gleaming platemail with gilded edges. A flowing pastel cape and mantle trimmed with soft yellow waves gently in the breeze. His brown hair is styled in orderly dreadlocks. His green unseeing eyes seem to look past you.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: Born in the east to a Shoemaker, Alex learned a great deal about his mother's area of expertise. He helped his mother out around the business and became quite the natural. He tends to his Shoemaker job now, and dutifully fulfills any obligations he has.
Motivation: To prove his worth to the world.
Ideals: Philantrophist. Flaws: Disease, Impulsive. Bonds: Rich, Job. Occupation: Shoemaker
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 15 (+2) | 6 (-2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 1 Crowbar. 1 Backpack.
Reynard Dumph, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and dresses in white turtlenecks beneath a green coat with yellow slacks. He has a very tight haircut. His eyes are likewise hazel. His teeth are white and perfect.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: The child of a Barkeep, who enjoyed hunting, Reynard was taken on many hunting expeditions. In his 10th year, his parents were killed by a goblins raid, leaving Reynard alone in the world. After a stint in an orphanage, he was adopted. He's also a talented Barkeep, but doesn't like to broadcast it.
Motivation: A deep hatred of goblins.
Bonds: Attractive, Job, Adventurer, Nature, Enemies. Occupation: Butcher
Voice: Middle-eastern accent
Attributes [hide]
Medium (6'0") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 15 (+2) | 12 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: Just what you see.
Drogo Heiser, Male Human [Permalink]
Personal [hide]
Description: He has a missing left leg. He prefers to wear pastel clothing when he does not wear armor. His hair is long and golden with streaks of silver, and is pulled back with small pastel clips. His beard is silver, braided, and well cared for. He has green eyes.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: Born in a small village he learned the ways of the warrior from his mother. His mother was very strict, and drilled into him lessons on being the perfect gentleman. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Drogo fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He doesn't get along with people that don't share his tastes; and he's repulsed by the pc
Ideals: Opinionated, Fighting, Impeccable. Flaws: Antagonistic. Bonds: Mentor. Occupation: Fortune-teller
Voice: Squeaky
Attributes [hide]
Medium (5'2") Human, Neutral Evil (CR 4)
Armor Class 13
Hit Points 21 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 10 (+0) | 13 (+1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +4
Possessions: 200 gp. 1 Disguise kit.
Roger Tewksbury, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he is perpetually draped in fineries, but all of this concealed by his earthly robes.. His blonde hair is heavily combed to the left. His eyes are gray and he is always smoking a pipe.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He works hard and plays hard.
History: He got into the Doctor business at a young age. He went to a religious school and was inspired by the priests there in charitable deeds. He struck the Doctor job and began his own company from there.
Motivation: He is unsatisfied with his job; and he is compelled to act according to his religious beliefs
Flaws: Cynical, Hedonist. Bonds: Attractive, Job, Religious. Occupation: Doctor
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (6'1") Human, Lawful Evil (CR 5)
Armor Class 13
Hit Points 34 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 15 (+2) | 14 (+2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Abyssal, Orc
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
Possessions: 3000 sp.
Lance Appleton, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'7" has a big stupid grin on his face most of the time. He wears clothing that is held on in multiple layers but all of it is in poor condition. His silver hair is greying along the sides and has receded to reveal a widow's peak. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He exudes charisma. He is a tour de force of persuasion. Energy wise he seems alert and responsive.
History: Born to a poor family in the city he treasured whatever gifts he got. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Lance fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Professionalism, Fighting. Flaws: Insomniac. Bonds: Poor, Attractive. Occupation: Priest
Voice: High pitched and raspy
Attributes [hide]
Medium (5'7") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 35 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 17 (+3) | 8 (-1) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 gp. Carved harp of exotic wood with ivory inlay and zircon gems (800 gp).
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Their contribution stands as a beacon of hope for all adventurers!
