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Gerard Easton, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'11" has a big stupid grin on his face most of the time. He wears bulky blue painted plate armor. He has shaved his head bald. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He never swears and excessively uses polite adverbs when speaking. He does not believe in violence as a means to an end. He is a dedicated Mayor but believes his peers are too gung-ho.

History: A powerful necromancer made him what he is. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. He moves from town to town, unable to find a place to settle.

Motivation: He loathes his own lifestyle; and he feels kind of lost in life

Ideals: Optimist, Pacifist. Flaws: Depressed. Bonds: Mentor, Immigrant. Occupation: Mayor

Voice: Speaks with squeezed throat

Attributes [hide]

Gerard Easton, Male Human Fighter 4
Medium (5'11") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 15 (+2)14 (+2) 12 (+1)10 (+0)
Skills History +4, Survival +3
Senses Passive Perception 11
Languages Common, Aquan, Ignan
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Don Marley, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He typically wears brown cloth garments or leather armor. His tied-back hair is white. He wears crescent spectacles with a black brim.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He has all his life been fascinated with writing.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Actor arts, while his mother instructed him in etiquette, music and courtly manner. When Don reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has built up a small fortune and can afford his own way.

Motivation: He feels kind of lost in life; and he has money and likes to spend it

Ideals: Artistic. Flaws: Depressed. Bonds: Attractive, Rich, Military. Occupation: Actor

Voice: Spits and sputters

Attributes [hide]

Don Marley, Male Human Fighter 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 12 (+1)12 (+1) 6 (-2)13 (+1)
Skills Nature +3, Religion +3
Senses Passive Perception 8
Languages Common, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp. Hematite (15 gp).


Social Check DCs


Adam Walpole, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman, and he perpetually has his axe ready. He wears his black hair up in a very large beehive style do. He wears crescent spectacles with a black brim.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: He was born a particularly ugly child, much to the horror of his parents. Adam was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Adam decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. After months of barely getting by, Adam managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.

Motivation: Money/treasure.

Ideals: Fighting. Flaws: Disease, Ugly. Bonds: Rich, Criminal record. Occupation: Bellfounder

Voice: Timid voice

Attributes [hide]

Adam Walpole, Male Human Fighter 3
Medium (6'2") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 9 (-1)10 (+0) 12 (+1)8 (-1)
Skills Medicine +3, Persuasion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Ralf Royal, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His red hair is drawn into a tight pony tail with a card scrunchie. His hazel eyes lackadaisically let the world flow into them.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is a bit of a xeno-phobe, disliking non-Humans.

History: He was born into a rich family. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Wants to work out more often.

Ideals: Fighting, Athletic. Flaws: Racist. Bonds: Rich, Adventurer. Occupation: Performer

Voice: Tuts and clicks tongue

Attributes [hide]

Ralf Royal, Male Human Fighter 4
Medium (6'5") Human, True Neutral (CR 4)
Armor Class 10
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 14 (+2)15 (+2) 10 (+0)15 (+2)
Skills Insight +2, Nature +4
Senses Passive Perception 10
Languages Common, Druidic, Abyssal
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 100 gp.


Social Check DCs


Kyle Gladstone, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He is well dressed, but even with his fine clothing he looks run-down. He has dyed his greying brown hair a little too much giving a sharp brown color. He wears an eyepatch.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. Around other people he will do his best to conceal his emotions and appear jolly.

History: Raised by wardens he was only a novice when orcs swooped upon their monastery and killed most of the order. A gypsy cursed him at a young age, leading to his ugly appearance. Days after completing his studies, news broke out that his hometown was attacked by orcs. Kyle was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the orcs.

Motivation: He has a rivalry with the Church that dominates his actions; and he wants revenge against orcs

Ideals: Joker. Flaws: Ugly, Shy. Bonds: Religious, Enemies. Occupation: Sailor

Voice: French accent

Attributes [hide]

Kyle Gladstone, Male Human Fighter 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 10 (+0)12 (+1) 11 (+0)16 (+3)
Skills Athletics +4, Stealth +4
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +4

Possessions: 300 gp.


Social Check DCs

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