Shane Cromwell, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He tends to wear a black poncho over his likewise colored trousers and shirt. His hair is red and curly. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his violet eyes.
Personality: He is happy with his job as a Farmer. He turns his eye from what people do, preferring to live and let live. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: Sold as a small child to a slaver, Shane was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He worked as a nervous Farmer and found it very stressful. He then took over the family business and is one of the better Farmer for hire.
Motivation: Balancing his hectic life and new Farmer responsibilities is difficult; and an old rival family wants him found
Bonds: Attractive, Job, Family, Mentor. Occupation: Farmer
Voice: Speaks with a cold
Attributes [hide]
Medium (6'5") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 5 (-3) | 11 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +2
Possessions: 300 gp.
John Gladstone, Male Human [Permalink]
Personal [hide]
Description: This light-skinned male wears a white coat over a violet low-cut shirt, and a top hat upon his head. He is tall, broad shouldered and powerfully built. His blonde hair is braided into rings. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is harsh and unforgiving.
History: He served in the navy to pay for his family's outstanding loans. His father was a soldier and died while he was still young. John was left his father's suit of armor and trained in its use and care. He has worked as a Sage like his father before him.
Motivation: He is content; and to be a knight again
Ideals: Disciplined. Flaws: Antagonistic, Mundane. Bonds: Military, Job. Occupation: Sage
Voice: Middle-eastern accent
Attributes [hide]
Medium (6'6") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 30 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 13 (+1) | 18 (+4) | 16 (+3) | 14 (+2) |
Senses Passive Perception 15
Languages Common, Abyssal, Sylvan, Goblin, Aquan
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
Possessions: 33000 sp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
Don Yorke, Male Human [Permalink]
Personal [hide]
Description: He is generally well dressed albeit a few years behind the times. His hair is cut close to his head. He has several tiny ruby earrings on each ear.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He is greedy; and to get a good night's sleep
Ideals: Joker, Gifted. Flaws: Insomniac. Bonds: Attractive, Rich. Occupation: Cartwright
Voice: Stutters
Attributes [hide]
Medium (5'9") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 9 (-1) | 16 (+3) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Goblin, Halfling, Giant
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +5
Possessions: 20000 cp. Moonstone (40 gp).
Raymond Abram, Male Human [Permalink]
Personal [hide]
Description: He wears a yellow tunic with white highlights, and long black pants that bunch up around his shoes, and carries monstrous two handed axes. His white hair is long and unkept. His eyes are a pleasant amber.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.
History: Born to a pair of adventurers, Raymond grew up listening to his mother's many stories. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is a bit of a kleptomaniac; and his spouse's relatives view him with great suspicion
Ideals: Fighting, Passionate. Flaws: Ugly. Bonds: Family, Adventurer, Criminal record. Occupation: Architect
Voice: Creaky witch voice
Attributes [hide]
Medium (5'11") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 13 (+1) | 9 (-1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 1100 sp.
Don Clare, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He is renowned for his bright black suits and hats. He sports a long golden beard, and similarly colored long hair. His eyes are likewise violet. His teeth are white and perfect.
Personality: He has a massive crush on the younger sibling of the Healer who has hired him part-time. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: Born in the north to a Healer, Don learned a great deal about his mother's area of expertise. When Don reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has set out to sabotage the competition.
Motivation: Wants to work out more often; and wants a kiss
Ideals: Athletic, Philantrophist. Bonds: Attractive, Has a crush, Job, Military. Occupation: Healer
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'5") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 34 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 18 (+4) | 7 (-2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp.
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