Henry Windsor, Male Human [Permalink]
Personal [hide]
Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He has a slight overbite and is overall scrawny. His black hair has been sun bleached extensively. His amber eyes lackadaisically let the world flow into them.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He is the product a well kept family trust fund and as such has never really known need. He moved from fad to fad and when he turned 15 he discovered dancing. He now travels the world, in search of power and loot.
Motivation: Money/treasure.
Ideals: Artistic. Flaws: Depressed. Bonds: Adventurer, Rich. Occupation: Scribe
Voice: Raspy
Attributes [hide]
Medium (5'3") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 26 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 14 (+2) | 11 (+0) | 6 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 200 gp. 1 Masterwork Thieves’ tools. 1 Superior lock. 1 Disguise kit. 1 Spyglass.
Lance Graham, Male Human [Permalink]
Personal [hide]
Description: He is armored in gleaming platemail with gilded edges. A flowing yellow cape and mantle trimmed with soft pastel waves gently in the breeze. He has relatively light skin and is very physically imposing due to his abundance of muscles. His white hair is greying along the sides and has receded to reveal a widow's peak. He has gray eyes and a yellow hat with a pastel feather.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is a big fan of imagination and believes people should spend more time reading and writing.
History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He dropped out of school before completing his studies. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: His religion dominates his actions; and he is greedy
Ideals: Logical, Gifted. Flaws: Sensitive. Bonds: Rich, Religious. Occupation: Map Maker
Voice: Stutters
Attributes [hide]
Medium (6'0") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 15 (+2) | 8 (-1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 300 gp.
Raymond Walcott, Male Human [Permalink]
Personal [hide]
Description: He wears a fancy pastel suit. He has relatively light skin and is very physically imposing due to his abundance of muscles. He has done his best to style his silver hair to look like a famous performer. His otherwise smooth face is marked with small tiny scars.
Personality: He has a massive crush on the younger sibling of the Weaver who has hired him part-time. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Gifted from a young age, Raymond studied abroad. Through the years after Raymond was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Raymond's father didn't care for him much, and the feeling was mutual. He has gone from town to town working and never settling down anywhere, but has fallen for a local Healer. He hasn't told them the truth, but wants to settle down with them.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he's repulsed by the pc
Ideals: Joker, Gifted. Flaws: Antagonistic. Bonds: Attractive, Has a crush, Criminal record. Occupation: Weaver
Voice: Pirate accent
Attributes [hide]
Medium (6'6") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 13 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 6 (-2) | 8 (-1) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 200 gp.
Thomas Winterbourne, Male Human [Permalink]
Personal [hide]
Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is renowned for his bright yellow suits and hats. His hair is long and chestnut with streaks of auburn, and is pulled back with small yellow clips. His beard is auburn, braided, and well cared for. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He will rave to anyone who will listen. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: Thomas lived on a farm with his father, near the main road leading to a nearby town. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He's also a talented Doctor, but doesn't like to broadcast it.
Motivation: He is not mentally stable, and does not behave rationally.
Flaws: Ugly, Addict, Insane. Bonds: Rich, Family, Job. Occupation: Herbalist
Voice: Smooth and feminine
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 15 (+2) | 15 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Draconic
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 300 gp. 1 Small steel mirror.
Justin Presley, Male Human [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His chestnut hair is braided into rings. He has several tiny amethyst earrings on each ear.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is harsh and unforgiving.
History: He was born into a rich family. His father had invested heavily in several trade routes and wanted him to inherit them. He now mingles about in high society.
Motivation: He is greedy; and wants to work out more often
Ideals: Fighting, Athletic. Flaws: Antagonistic. Bonds: Attractive, Rich. Occupation: Barkeep
Voice: High pitched and raspy
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 13 (+1) | 17 (+3) | 10 (+0) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Infernal, Aquan, Halfling
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 300 gp.
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Their contribution stands as a beacon of hope for all adventurers!
