Tim Hackney, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He prefers to wear flannel. His chestnut hair is long and unkept. He has gray eyes.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He uses divination through singing.
History: His parents moved while he was still in utero so he is the first generation to be born here. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He used his abilities to travel the world and help people.
Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs
Ideals: Philantrophist, Gifted. Flaws: Ugly, PTSD. Bonds: Immigrant. Occupation: Miner
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 25 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 11 (+0) | 9 (-1) | 16 (+3) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Halfling, Gnoll, Druidic
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +0
Possessions: Just what you see.
Everard Hale, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears green painted combat armor at almost all times. He has a long black beard with little hanging trinkets. His half smiles and brown eyes are beguiling and draw you in.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. Flattery will make him almost putty in your hands.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. From his teen years he was always beautiful and desirable, so people have always doted on him. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.
Motivation: He feels kind of lost in life.
Ideals: Disciplined. Flaws: Selfish. Bonds: Attractive, Military. Occupation: Weaver
Voice: Irish accent
Attributes [hide]
Medium (5'6") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 10 (+0) | 13 (+1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 300 gp. 1 Masterwork Common Melee.
William Ashton, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 5'7". He wears an entirely brown suit with green socks and a vest with buckled shoes, and his gloved hand is found clutching a hand crossbow. His hair is greying and his face has many wrinkles. His hazel eyes dart from person to person.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: His parents moved while he was still in utero so he is the first generation to be born here. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. William grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did William. He got money to start a business from the gang present in town. He is greatly indebted to them.
Motivation: Nothing but the best is good enough for him; and he is a bit of a kleptomaniac
Ideals: Impeccable. Flaws: Hedonist. Bonds: Criminal record, Immigrant, Debt. Occupation: Carpenter
Voice: Eastern European accent
Attributes [hide]
Medium (5'7") Human, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 13 (+1) | 5 (-3) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4
Possessions: Tourmaline (100 gp). Red spinel (100 gp). Blue quartz (13 gp). 1 Half-Plate.
Hunter Perry, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He is wearing a perfectly clean shirt and pair of pants. He wears a colorful flower in his brown hair. His eyes are hazel and catlike.
Personality: A skeptical and narcissistic man, Hunter's first love is himself. His second love is also himself. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He served in the navy to pay for his family's outstanding loans. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He now mingles about in high society.
Motivation: He desires power and/or immortality; and wishes to resurrect an old love
Ideals: Impeccable. Bonds: Attractive, Rich, Military, Adventurer, In love. Occupation: Performer
Voice: Shortens vowels
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 4)
Armor Class 8
Hit Points 34 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 6 (-2) | 14 (+2) | 13 (+1) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +3 / 1d10+1, Ranged +0 / 1d10-2, Grapple +5
Possessions: 1 Minor magic item.
Bertram Barclay, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 5'2". He very much looks the part of a Jeweler, and his gloved hand is found clutching a scimitar. He is bald on top and has large brown tufts of hair around his ears. His eyes are green and catlike.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He does not trust anyone and sleeps with one eye open.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Jeweler work with an outfit from a few towns over. Jeweler work suited him well, and with each successful project, he earned more gold and more respect from his peers. He became a Jeweler soon after.
Motivation: He has money and likes to spend it; and wants to open a new tavern
Flaws: Ugly, Antagonistic, Insomniac. Bonds: Job, Rich. Occupation: Jeweler
Voice: Old Prospector
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 9 (-1) | 13 (+1) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 100 gp.
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