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Advanced [show]


Odo Wharton, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His auburn hair is cut short with large spiked bangs in the front. His eyes are a pleasant gray.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Born to a pair of adventurers, Odo grew up listening to his mother's many stories. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Odo grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Odo. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature monstrous two handed axe.

Motivation: He wants to meet his childhood hero; and he feels that his past leaves him morally obligated to help

Ideals: Fighting, Athletic. Flaws: Shy. Bonds: Adventurer, Criminal record. Occupation: Dyer

Voice: Creaky witch voice

Attributes [hide]

Odo Wharton, Male Human Fighter 4
Medium (6'2") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 40 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 12 (+1)15 (+2) 13 (+1)14 (+2)
Skills Persuasion +4, Religion +4
Senses Passive Perception 11
Languages Common, Gnome, Abyssal
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 19000 sp. Lapis lazuli (14 gp). Obsidian (14 gp). Carnelian (60 gp). Moss agate (14 gp). 1 Minor magic item.


Social Check DCs


Patrick Kelsey, Male Human [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane. His skin is fair and his fingers are delicate and long. His hair is red and very short. His thin eyebrows rest above his beady blue eyes.

Personality: Patrick hangs on like a leech to those who appreciate him. It was this clingy personality that held back his poetry career. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Artistic, Joker, Fighting. Flaws: Ugly, Disease. Bonds: Poor. Occupation: Engraver

Voice: Jittery and nervous

Attributes [hide]

Patrick Kelsey, Male Human Fighter 3
Medium (6'4") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 9 (-1)14 (+2) 7 (-2)14 (+2)
Skills Acrobatics +4, Deception +4
Senses Passive Perception 8
Languages Common, Draconic, Elven
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +4

Possessions: 7000 cp. Emerald (400 gp). Deep green spinel (160 gp).


Social Check DCs


Clerebold Harlow, Male Human [Permalink]

Personal [hide]

Description: He has a missing right arm. He wears a custom-built plate barding that's adorned with pastel lining and desert motifs. He has wavy red hair. His gray eyes peer out from beneath his broad pastel hat.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: His parents moved while he was still in utero so he is the first generation to be born here. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Clerebold grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Clerebold. After a long history of fighting, Clerebold and his spouse have recently divorced.

Motivation: A rival would like him out of the picture; and he has decided he is irredeemable

Flaws: Antagonistic. Bonds: Religious, Immigrant, Criminal record. Occupation: Server

Voice: Smoker's lung

Attributes [hide]

Clerebold Harlow, Male Human Fighter 4
Medium (5'4") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 19 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 6 (-2)14 (+2) 6 (-2)13 (+1)
Skills Athletics +3, Survival +0
Senses Passive Perception 8
Languages Common, Terran, Draconic
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Everard Lindsay, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears blue robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a bow, but if one is not available he will default to his nunchaku. He wears his silver hair down. His eyes are hazel and beady.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. A true patriot, Everard would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was born a particularly ugly child, much to the horror of his parents. Through the years after Everard was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Everard's father didn't care for him much, and the feeling was mutual. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He's repulsed by the PC.

Flaws: Ugly, Antagonistic. Bonds: Poor, Military. Occupation: Detective

Voice: Squeaky

Attributes [hide]

Everard Lindsay, Male Human Fighter 4
Medium (6'4") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 45 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 18 (+4)4 (-3) 13 (+1)9 (-1)
Skills Medicine +3, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: Deep blue spinel (1100 gp). Golden yellow topaz (1100 gp). 1 Minor magic item.


Social Check DCs


Jocelyn Blankley, Male Human [Permalink]

Personal [hide]

Description: He wears light armors faded through time and improper care. He has a moderate pudge and is not very fit. He wears his white hair down. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. Jocelyn is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Mason hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Find a way to reverse the transformation of his sister; and to reunite with his absent mother

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Family, Poor. Occupation: Mason

Voice: Pronounces O like U

Attributes [hide]

Jocelyn Blankley, Male Human Fighter 3
Medium (5'0") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 8 (-1)12 (+1) 11 (+0)13 (+1)
Skills Nature +3
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 300 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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