Trey Clinton, Male Human [Permalink]
Personal [hide]
Description: He wears long strands of sapphire and short grey dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He has a slight overbite and is overall scrawny. His black hair and beard is wavy and long. He wears an eyepatch.
Personality: He is fixated on the number 61. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He plays an instrument quite well.
History: The child of a Fletcher, who enjoyed hunting, Trey was taken on many hunting expeditions. He struck it rich when he found rare goods in large quantities. He is untrained/undisciplined, which makes him dangerous.
Motivation: He is greedy; and he has money and likes to spend it
Ideals: Artistic. Flaws: Ugly, Insane. Bonds: Rich, Nature. Occupation: Carter
Voice: Sounds elderly
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 11 (+0) | 11 (+0) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 2400 sp. Rhodochrosite (16 gp).
Kody Benson, Male Human [Permalink]
Personal [hide]
Description: He wears a faded coat and loose pants complete with wide-brimmed hat. He is physically well-built. He wears a colorful flower in his black hair. His otherwise smooth face is marked with small tiny scars.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is a big fan of imagination and believes people should spend more time reading and writing.
History: He was born in a small island village. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He has been a successful dealer in antiques buying low and selling high.
Motivation: To share knowledge with the world; and he's repulsed by the pc
Ideals: Logical, Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, Nature. Occupation: Ploughman
Voice: Uses sign language
Attributes [hide]
Medium (5'9") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 9 (-1) | 15 (+2) | 18 (+4) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Sylvan, Draconic, Abyssal, Dwarven
Attacks Melee +0 / 1d8-2, Ranged +1 / 1d8-1, Grapple -1
Possessions: 4000 cp. 1 Holy water. 1 Everburning torch.
Justin Huckabee, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he is renowned for his bright grey suits and hats. Sporting a black mohawk and bushy mustache this man's hair draws a lot of attention. He has gray eyes.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: He was born on a small isolated farm. In his 12th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He bought a sickle and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He feels threatened by others; and wants to raise his children well
Flaws: Antagonistic, Fearful. Bonds: Attractive, Poor, Family, Nature. Occupation: Bowyer
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 12 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 6 (-2) | 9 (-1) | 16 (+3) | 7 (-2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: Just what you see.
Frederick Everly, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he is generally shirtless and showing off his tattooed chest. He has a long chestnut beard with little hanging trinkets. He wears a mask on his face.
Personality: He acts crazy and hedonistic. He is able to fit into much smaller and tighter spaces than normal.
History: He was born the only child of a wealthy merchant. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He wants nothing more than to rejoin the army; and retire the richest man in the south
Ideals: Gifted, Entrepeneur. Flaws: Ugly, Hedonist. Bonds: Poor, Military. Occupation: Sellsword
Voice: Pirate accent
Attributes [hide]
Medium (6'6") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 9 (-1) | 11 (+0) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 100 gp.
Gerard Alton, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and wears a custom-built plate barding that's adorned with black lining and desert motifs. His chestnut hair is still thick. He has a dull look in his blue eyes.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: He was born several months after his father was called into army service. In his 13th year, his parents were killed by a illithids raid, leaving Gerard alone in the world. After a stint in an orphanage, he was adopted. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Wants to work out more often.
Ideals: Athletic. Flaws: Antagonistic. Bonds: Slave, Military, Enemies. Occupation: Unemployed
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'4") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 12 (+1) | 10 (+0) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 300 gp.
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