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NPC Generator

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Advanced [show]


Guy Wentworth, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He prefers to wear green clothing when he does not wear armor. His white hair is greasy and uncared for. His thin eyebrows rest above his beady blue eyes.

Personality: He is erratic and paranoid. He believes drow are coming to abduct people. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.

History: Sold as a small child to a slaver, Guy was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He always admired arcane-users and wanted to develop the talent, but never had the affinity for it. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he's looking for his big break

Ideals: Gifted. Flaws: Ugly. Bonds: Enemies, Immigrant, Mentor, Adventurer. Occupation: Merchant

Voice: Mumbles to self between sentences

Attributes [hide]

Guy Wentworth, Male Human Fighter 3
Medium (5'7") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 16 (+3)15 (+2) 11 (+0)16 (+3)
Skills Animal Handling +2, Performance +5
Senses Passive Perception 10
Languages Common, Halfling, Infernal
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 100 gp.


Social Check DCs


Dustin Hornsby, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His skin is fair and his fingers are delicate and long. His blonde hair is slicked back into a classic pompadour. His eyes are a pleasant amber.

Personality: This man loves writing and to teach people writing more than just about anything. Energy wise he seems alert and responsive.

History: Gifted from a young age, Dustin studied abroad. Like his father and his brother before him, after school he went straight into learning to become a Ruler. He's also a talented Bricklayer, but doesn't like to broadcast it.

Motivation: Further expansion of business.

Ideals: Artistic, Professionalism, Gifted. Bonds: Job. Occupation: Ruler

Voice: Speaks with squeezed throat

Attributes [hide]

Dustin Hornsby, Male Human Fighter 3
Medium (5'10") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 11 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 9 (-1)11 (+0) 13 (+1)16 (+3)
Skills Athletics +4, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Everard Tindall, Male Human [Permalink]

Personal [hide]

Description: An older man who dresses in yellow turtlenecks beneath a white coat with grey slacks, he is not a threatening figure. His hair is red, silky, and of moderate length. He wears a mask on his face.

Personality: His tongue was cut out and he uses sign language. As long as the job gets done he does not care how it got done.

History: He was born in a small plains village. After coming to the age of reason, Everard took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He bought a sai and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is unsatisfied with his job; and he wants to get laid

Ideals: Professionalism, Gifted. Flaws: Disease. Bonds: Attractive, Nature. Occupation: Fletcher

Voice: Slurs words

Attributes [hide]

Everard Tindall, Male Human Fighter 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 9 (-1)14 (+2) 16 (+3)14 (+2)
Skills Religion +4, Stealth +2
Senses Passive Perception 13
Languages Common, Giant, Ignan
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 2000 sp.


Social Check DCs


Gilbert Ashton, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'3" and wears an old set of leather armor, nicked and torn by the ravages of time and battle. His white hair is knotted and matted. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He was raised by priests from a young age. He went to a religious school and was inspired by the priests there in charitable deeds. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions

Ideals: Passionate, Justice. Bonds: Religious, Mentor. Occupation: Priest

Voice: Shortens vowels

Attributes [hide]

Gilbert Ashton, Male Human Fighter 3
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 13 (+1)14 (+2) 13 (+1)6 (-2)
Skills History +4, Medicine +3
Senses Passive Perception 11
Languages Common, Auran, Elven
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 200 gp. Sard (20 gp). Azurite (14 gp).


Social Check DCs


John Staurheim, Male Human [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He wears a white costume with the symbols of death on his torso. He keeps his long blonde hair kept up in a rat tail. He has a tattooed face.

Personality: He is a hateful person. He taunts others and blames them for his problems. When he's not drinking or sleeping the drinks off, he's doing dancing.

History: From birth he was tutored by a cruel and relentless mentor. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature nunchaku.

Motivation: He is currently in port desperately looking for someone to get him out; and he has passion for adventuring and risk

Ideals: Artistic. Flaws: Antagonistic. Bonds: Mentor, Adventurer, Slave. Occupation: Cook

Voice: Tuts and clicks tongue

Attributes [hide]

John Staurheim, Male Human Fighter 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 11 (+0)11 (+0) 15 (+2)12 (+1)
Skills Medicine +4, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp.


Social Check DCs

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