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NPC Generator

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Advanced [show]


Henry Hastings, Male Human [Permalink]

Personal [hide]

Description: 6'4" and muscular, this northern man prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He keeps his silver hair in a pixie cut. His eyes are likewise green. His teeth are white and perfect.

Personality: A skeptical and narcissistic man, Henry's first love is himself. His second love is also himself. He is a big fan of imagination and believes people should spend more time reading and writing.

History: Henry hails from a village terrorized by dire rats. His father had invested heavily in several trade routes and wanted him to inherit them. He has built up a small fortune and can afford his own way.

Motivation: To share knowledge with the world.

Ideals: Athletic, Impeccable, Logical. Bonds: Rich, Attractive, Enemies. Occupation: Carpenter

Voice: Australian accent

Attributes [hide]

Henry Hastings, Male Human Fighter 3
Medium (6'4") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 14 (+2)14 (+2) 14 (+2)14 (+2)
Skills Arcana +4, Survival +4
Senses Passive Perception 12
Languages Common, Terran, Dwarven
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Wymar Blakely, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears clothing that is held on in multiple layers but all of it is in poor condition. He has brown hair. His eyes are likewise blue.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was born the only child of a wealthy merchant. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting illithids, the young Wymar began to lead the lost caravan. Days after completing his studies, news broke out that his hometown was attacked by illithids. Wymar was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the illithids.

Motivation: Retire the richest man in the south; and many illithids want him driven away

Ideals: Entrepeneur. Flaws: Antagonistic, Impulsive. Bonds: Poor, Enemies. Occupation: Cartwright

Voice: Booming voice

Attributes [hide]

Wymar Blakely, Male Human Fighter 3
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 10 (+0)11 (+0) 15 (+2)8 (-1)
Skills Animal Handling +4, Sleight of Hand +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 100 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Wymar Winterbourne, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He is well dressed, but even with his fine clothing he looks run-down. He has a long black beard with little hanging trinkets. His eyes are likewise green. His teeth are white and perfect.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He is a bit of a xeno-phobe, disliking non-Humans.

History: From birth he was tutored by a cruel and relentless mentor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He left for the west, certain he would find work there.

Motivation: Human compassion; and a strong sense of loyalty to human people

Ideals: Justice. Flaws: Racist. Bonds: Immigrant, Attractive, Mentor. Occupation: Painter

Voice: Ums and uhs a lot

Attributes [hide]

Wymar Winterbourne, Male Human Fighter 3
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 13 (+1)15 (+2) 10 (+0)14 (+2)
Skills Arcana +4, Survival +2
Senses Passive Perception 10
Languages Common, Infernal, Halfling
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 200 gp.


Social Check DCs


Percival Beitz, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and very much looks the part of a Map Maker. He has done his best to style his blonde hair to look like a famous performer. His gray unseeing eyes seem to look past you.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.

History: Born in the south to a Map Maker, Percival learned a great deal about his father's area of expertise. A gifted student he started as a Weaver, but he got bored and became a Map Maker. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Regain custody of his son; and his spouse's relatives view him with great suspicion

Ideals: Athletic. Flaws: Disease. Bonds: Job, Nature, Family. Occupation: Map Maker

Voice: German accent

Attributes [hide]

Percival Beitz, Male Human Fighter 4
Medium (6'0") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 12 (+1)9 (-1) 15 (+2)14 (+2)
Skills Performance +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 400 gp. Deep blue spinel (800 gp). Red-brown spinel (110 gp). 1 Masterwork Uncommon Weapon.


Social Check DCs


Theodoric Easton, Male Human [Permalink]

Personal [hide]

Description: He dresses in collared shirts and wears a proper scarf over his head. His skin is fair and his fingers are delicate and long. His red hair is lengthy and is close to two feet long. His gray eyes dart from person to person.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He loves his children and doesn't want them to worry about him. He loves to share his music with anyone who is interested.

History: His mother raised him in a mountain cabin. Theodoric liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has never given up on his music dream.

Motivation: His spouse's relatives view him with great suspicion.

Ideals: Artistic, Fighting. Flaws: Greedy. Bonds: Family, Nature. Occupation: Dyer

Voice: Whispers

Attributes [hide]

Theodoric Easton, Male Human Fighter 3
Medium (5'8") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 13 (+1)14 (+2) 13 (+1)11 (+0)
Skills Deception +2, Religion +4
Senses Passive Perception 11
Languages Common, Dwarven, Undercommon
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp.


Social Check DCs

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