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NPC Generator

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Advanced [show]


Roger Sherwood, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he is wearing colorful clothing, dressed as a Detective. His moppish brown hair is in a traditional bowl cut. His face is covered beneath a completely black helmet.

Personality: He is very quiet and rarely speaks above a whisper. He is a big fan of imagination and believes people should spend more time reading and writing.

History: Born to a pair of adventurers, Roger grew up listening to his father's many stories. He made a point of taking high paying jobs and getting most of it up front. He has been a successful dealer in antiques buying low and selling high.

Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it; and he has passion for adventuring and risk

Ideals: Logical, Entrepeneur. Flaws: Shy. Bonds: Adventurer, Enemies. Occupation: Detective

Voice: Prounounces S like Z

Attributes [hide]

Roger Sherwood, Male Human Fighter 4
Medium (6'0") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 16 (+3)10 (+0) 11 (+0)18 (+4)
Skills History +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0

Possessions: 200 gp.


Social Check DCs


Cory Ryley, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a fine chain shirt which he covers with red colored cloaks and clothing. His hair is white and curly. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is frequently practicing swordplay.

History: His parents moved while he was still in utero so he is the first generation to be born here. Brilliant and gifted he never wanted to apply himself. He's since become an addict/alcoholic.

Motivation: A need for knowledge about a nearby landmark; and he wants nothing more than to rejoin the army

Ideals: Gifted. Flaws: Addict, Ugly. Bonds: Military, Immigrant. Occupation: Beggar

Voice: Sensual and smooth

Attributes [hide]

Cory Ryley, Male Human Fighter 4
Medium (5'9") Human, True Neutral (CR 4)
Armor Class 12
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 14 (+2)12 (+1) 14 (+2)14 (+2)
Skills History +3, Intimidation +4
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Hugh Dalton, Male Human [Permalink]

Personal [hide]

Description: A 6'0" southern man, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has no hair. He has amber eyes.

Personality: He dislikes all the random violence that takes place in the south. He is a great chef.

History: Sold as a small child to a necromancer, Hugh was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His family was turned out during the war. He and his family wandered south to less war torn lands. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to raise his children well.

Ideals: Pacifist, Gifted. Flaws: Ugly, PTSD. Bonds: Mentor. Occupation: Spice Merchant

Voice: Soothing and warm

Attributes [hide]

Hugh Dalton, Male Human Fighter 4
Medium (6'0") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 16 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 9 (-1)13 (+1) 7 (-2)11 (+0)
Skills Arcana +3, Deception +2
Senses Passive Perception 8
Languages Common, Gnome
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Thomas Mitchell, Male Human [Permalink]

Personal [hide]

Description: 5'0" and lanky with angular features, he is an attractive figure. He wears rags and sports a simple walking cane. He has dyed his greying silver hair a little too much giving a sharp silver color. His green unseeing eyes seem to look past you.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is obsessed with his god.

History: Born to a Courier, his father struggled to pay the bills. Thomas was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. After a long history of fighting, Thomas and his spouse have recently divorced.

Motivation: He is compelled to act according to his religious beliefs; and wants to raise his children well

Ideals: Philantrophist. Flaws: Disease, Antagonistic. Bonds: Poor, Attractive, Religious. Occupation: Shepherd

Voice: Soothing and warm

Attributes [hide]

Thomas Mitchell, Male Human Fighter 3
Medium (5'0") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 7 (-2)9 (-1) 16 (+3)15 (+2)
Skills Animal Handling +5, Nature +1
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 200 gp. Large well-done wool tapestry (400 gp).


Social Check DCs


Odo Branson, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many grey ritualistic tattoos. He wears a weathered and beat up set of banded mail beneath an oversized violet coat. He has a long silver beard with little hanging trinkets. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: Prone to second guessing himself, he comes off as nervous. He is a big fan of imagination and believes people should spend more time reading and writing.

History: Odo lived on a farm with his father, near the main road leading to a nearby town. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: To reunite with his absent father; and his spouse's relatives view him with great suspicion

Ideals: Logical. Flaws: Shy, Insane. Bonds: Family. Occupation: Sculptor

Voice: Soothing and warm

Attributes [hide]

Odo Branson, Male Human Fighter 4
Medium (5'6") Human, Lawful Evil (CR 4)
Armor Class 13
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)17 (+3) 10 (+0)14 (+2) 8 (-1)13 (+1)
Skills Nature +4, Perception +1
Senses Passive Perception 11
Languages Common, Auran, Dwarven
Attacks Melee -1 / 1d10-3, Ranged +5 / 1d10+3, Grapple +3

Possessions: 200 gp.


Social Check DCs

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