Godfrey Abram, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears a tan coat over a black low-cut shirt, and a small hat upon his head. His white hair is kept up in a ponytail inside a small hat. His violet eyes dart around the room hyper actively observing anyone and anything.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: Godfrey lived on a farm with his mother, near the main road leading to a nearby town. His arcane abilities were realized during a raid on his village. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and to reunite with his absent mother
Ideals: Gifted, Justice. Flaws: Greedy. Bonds: Family, Criminal record. Occupation: Server
Voice: Dutch accent
Attributes [hide]
Medium (6'6") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 13 (+1) | 14 (+2) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Druidic, Aquan
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +5
Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
Hubert Gyula, Male Human [Permalink]
Personal [hide]
Description: This man tends to wear a grey poncho over his likewise colored trousers and shirt. He is muscular with a powerful set of arms. He has a small bristly mustache and wavy brown hair. His face is covered beneath a completely black helmet.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: From birth he was tutored by a cruel and relentless mentor. In his 13th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature halberd.
Motivation: He feels kind of lost in life; and he is wracked by social anxiety
Ideals: Joker. Flaws: Depressed, Fearful. Bonds: Mentor. Occupation: Shipwright
Voice: Draws out vowels
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 9 (-1) | 15 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Abyssal, Gnoll
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 2700 sp.
Aldous Gyula, Male Human [Permalink]
Personal [hide]
Description: He is wearing the road beaten gear of a warrior. He has moderate length chestnut hair. His amber eyes peer out from beneath his broad violet hat.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is a very good compulsive liar and kleptomaniac.
History: He was raised in a plains tribe. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He has achieved small success as a Barrister.
Motivation: To settle down with his crush; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Fighting. Flaws: Sensitive. Bonds: Criminal record, Nature, Job, Has a crush. Occupation: Barrister
Voice: Whispers
Attributes [hide]
Medium (5'7") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 12 (+1) | 11 (+0) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 11000 cp. Chalcedony (60 gp).
Cory Coombs, Male Human [Permalink]
Personal [hide]
Description: He tends to wear a large pastel jacket. His red hair is drawn into a tight pony tail with a rose scrunchie. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He never swears and excessively uses polite adverbs when speaking. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: A child with a great deal of music talent his parents made sure he got the chance to thrive. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He now owns his own business.
Motivation: Marry his sister to traveling adventurers; and he'd like to take his coworkers down a peg
Ideals: Optimist, Artistic. Flaws: Addict, Racist. Bonds: Job, Family. Occupation: Ruler
Voice: Squeaky
Attributes [hide]
Medium (5'1") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 34 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 17 (+3) | 7 (-2) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 400 gp.
Dean Hartford, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man is wearing a perfectly clean shirt and pair of pants. His white hair is lengthy and is close to two feet long. His blue eyes dart from person to person to random spaces in the air.
Personality: A skeptical and narcissistic man, Dean's first love is himself. His second love is also himself. He pushes his goals aggressively. He is also a coward if confronted.
History: He was born to a criminal king-pin and mafia family He was an apprentice working in his mother's forge. He used his abilities to trick people and travel the world for free.
Motivation: His relatives are trying to arrange a marriage; and nothing but the best is good enough for him
Ideals: Impeccable. Flaws: Fearful. Bonds: Attractive, Criminal record, Job, Family. Occupation: Jeweler
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'5") Human, True Neutral (CR 4)
Armor Class 10
Hit Points 33 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 10 (+0) | 11 (+0) | 14 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Giant, Sylvan
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +0
Possessions: 300 gp. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
