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Advanced [show]


Gerard Jacobs, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he dresses well, typically a more casual-formal manner. He has chestnut hair. His amber unseeing eyes seem to look past you.

Personality: His tongue was cut out and he uses sign language. He never wears the same outfit twice, unless he absolutely has to.

History: The child of eastern immigrants he idolized his mother. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Gerard grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Gerard. He left for the east, certain he would find work there.

Motivation: He is a bit of a kleptomaniac; and he has comitted a past crime that haunts him to this day

Ideals: Artistic. Flaws: Disease. Bonds: Attractive, Immigrant, Criminal record. Occupation: Mason

Voice: Whispers

Attributes [hide]

Gerard Jacobs, Male Human Fighter 3
Medium (5'7") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 7 (-2)13 (+1) 8 (-1)16 (+3)
Skills Athletics +4, Stealth +4
Senses Passive Perception 9
Languages Common, Giant
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +4

Possessions: 1600 sp.


Social Check DCs


Bertram Peyton, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male wears bulky black painted plate armor. He is tall, broad shouldered and powerfully built. He has shaved his head bald. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.

Personality: He has always had a great fascination with Human culture. He uses divination through singing.

History: Bertram was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. Due to his spouse's obsession with being a Tanner they were divorced and he won custody of their daughter. He worked as a Doctor, and he later adopted a second daughter.

Motivation: Human compassion; and to unite with his sister

Ideals: Gifted. Flaws: Ugly, Racist. Bonds: Poor, Family. Occupation: Doctor

Voice: Scottish accent

Attributes [hide]

Bertram Peyton, Male Human Fighter 3
Medium (5'4") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 12 (+1)15 (+2) 16 (+3)12 (+1)
Skills Insight +5, Intimidation +3
Senses Passive Perception 13
Languages Common, Abyssal, Aquan
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. Gold dragon comb with red garnet eye (400 gp). Gold dragon comb with red garnet eye (400 gp). 1 Masterwork Heavy wooden shield. 1 Banded mail.


Social Check DCs


John Riley, Male Human [Permalink]

Personal [hide]

Description: This man wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He is muscular with a powerful set of arms. He has brown hair. He wears a mask on his face.

Personality: He acts crazy and hedonistic. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Born in the east to a Seamstress, John learned a great deal about his father's area of expertise. His childhood dream was to be a Body Guard, but he was a colossal failure. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. John fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He desires power and/or immortality; and a need for knowledge about a nearby landmark

Ideals: Fighting. Flaws: Hedonist. Bonds: Adventurer, Slave, Job. Occupation: Seamstress

Voice: American accent

Attributes [hide]

John Riley, Male Human Fighter 3
Medium (5'7") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 13 (+1)16 (+3) 14 (+2)12 (+1)
Skills Investigation +5, Stealth +5
Senses Passive Perception 12
Languages Common, Druidic, Elven, Aquan
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp.


Social Check DCs


Richard Marlee, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a robe, a symbol of strength around his neck, and a kukri on his belt. His chestnut hair is heavily combed to the left. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: A skeptical and narcissistic man, Richard's first love is himself. His second love is also himself. He is obsessed with finding treasure.

History: Born in the east his family was never financially stable. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature kukri.

Motivation: To reunite with his old friends; and he wants to meet his childhood hero

Ideals: Fighting, Impeccable. Flaws: Insane. Bonds: Poor, Adventurer. Occupation: Spy

Voice: Uses lots of figures of speech

Attributes [hide]

Richard Marlee, Male Human Fighter 5
Medium (5'0") Human, Lawful Evil (CR 5)
Armor Class 8
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)6 (-2) 14 (+2)16 (+3) 16 (+3)12 (+1)
Skills Arcana +6, Religion +6
Senses Passive Perception 13
Languages Common, Gnoll, Sylvan, Orc
Attacks Melee +7 / 2d4+4, Ranged +1 / 2d4-2, Grapple +4

Possessions: 500 gp.


Social Check DCs


Anthony Barton, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears suspenders and blue workpants. His shirt is brown, and he wears a heavy blue leather apron most of the time, and a wedding ring on his left hand. His brown hair is smooth and relatively long. His green eyes are passionate and lively.

Personality: Stoic and calm, he prefers to meditate than take action. He is obsessed with finding treasure.

History: He was born in a small mountains village. Brilliant and gifted he never wanted to apply himself. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He wants to meet his childhood hero.

Ideals: Disciplined, Gifted. Bonds: In love, Adventurer, Nature. Occupation: Bellfounder

Voice: Soft and melodious

Attributes [hide]

Anthony Barton, Male Human Fighter 5
Medium (6'3") Human, Lawful Neutral (CR 5)
Armor Class 13
Hit Points 48 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 14 (+2)17 (+3) 13 (+1)14 (+2)
Skills Animal Handling +4, Athletics +3
Senses Passive Perception 11
Languages Common, Gnoll, Druidic, Infernal
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3

Possessions: 400 gp.


Social Check DCs

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