Norman Home, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he dresses well, wearing black shirts, loose pants, and blazers most of the time. His hair is chestnut and curly. He wears large thick round spectacles.
Personality: Abrasive and pushy, he has a hard time making friends. His job bores him to no end. He has decided to make it more interesting.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Ostracized due to the psionic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He's repulsed by the PC.
Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Adventurer, Criminal record. Occupation: Dyer
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (6'3") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 17 (+3) | 8 (-1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.
Heward Axton, Male Human [Permalink]
Personal [hide]
Description: The light-skinned man stands 6'3" and wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His hair is always cut to a buzz. His blue eyes dart from person to person.
Personality: While he acts the brute, he is far gentler than he would appear. He is frequently practicing swordplay.
History: His parents moved while he was still in utero so he is the first generation to be born here. His family was turned out during the war. He and his family wandered west to less war torn lands. He has been a successful dealer in antiques buying low and selling high.
Motivation: Retire the richest man in the west.
Ideals: Entrepeneur, Fighting. Flaws: PTSD. Bonds: Military, Immigrant. Occupation: Fletcher
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (6'3") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 7 (-2) | 12 (+1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 20 pp. Silver comb with moonstones (900 gp). Solid gold idol (900 gp). 4 Acid flasks.
Heward Stapleton, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears baggy brown pantaloons and a grey scarf. His silver hair is knotted and matted. His eyes are likewise green.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is used to getting what he wants. In part because he is a meticulous planner.
History: Heward hails from a village terrorized by giants. His family was turned out during the war. He and his family wandered west to less war torn lands. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.
Motivation: He seems to be bored by most things; and many giants want him driven away
Ideals: Professionalism. Flaws: Cynical, PTSD, Mundane. Bonds: Enemies. Occupation: Beggar
Voice: French accent
Attributes [hide]
Medium (6'4") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 9 (-1) | 11 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 1600 sp. Large well-done wool tapestry (300 gp). A silver and pearl hairclip (40 gp). Silver-plated steel longsword with jet jewel in hilt (900 gp). 1 Superior lock.
Bernard Gracey, Male Human [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears bulky white painted plate armor. His hair is always cut to a buzz. He tend to wears goggles to shield his eyes.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.
History: He served in the navy to pay for his family's outstanding loans. His psionic abilities were realized during a raid on his village. By chance he met his brother recently and the two have been together since.
Motivation: He'd like to take his coworkers down a peg; and doesn't want to be a shoemaker and was forced into it by his family
Ideals: Gifted. Flaws: Antagonistic. Bonds: Family, Military, Job. Occupation: Shoemaker
Voice: Mousy voice
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 13 (+1) | 15 (+2) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Dwarven, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 400 gp.
Gerard Branson, Male Human [Permalink]
Personal [hide]
Description: He is generally shirtless and showing off his tattooed chest. His blonde hair is styled in orderly dreadlocks. His face is scarred and worn.
Personality: He is happy with his job as a Miller. He turns his eye from what people do, preferring to live and let live. He is a very good compulsive liar and kleptomaniac.
History: Born in the south to a Miller, Gerard learned a great deal about his mother's area of expertise. His parents enrolled him in a Fighter school at a young age so that he could practice his druidic talents. He has dedicated himself to building a better trade route.
Motivation: He feels that his past leaves him morally obligated to help.
Ideals: Gifted. Flaws: Ugly. Bonds: Job, Criminal record, Adventurer. Occupation: Miller
Voice: Nasally tone
Attributes [hide]
Medium (6'6") Human, True Neutral (CR 4)
Armor Class 10
Hit Points 26 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 13 (+1) | 6 (-2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
Possessions: 400 gp. 1 Minor magic item.
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