Gerard Milton, Male Human [Permalink]
Personal [hide]
Description: He wears a tight fitting green shirt and pants, and he perpetually has his trident ready. He has a long auburn beard with little hanging trinkets. He has violet eyes and a green hat with a grey feather.
Personality: A deeply religious man he believes everything happens for a reason. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He helped his father out around the business and became quite the natural. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gerard fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: His religion dominates his actions; and expand his business
Ideals: Fighting. Flaws: Disease, Insomniac. Bonds: Religious, Job. Occupation: Body Guard
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 34 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 16 (+3) | 9 (-1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 2400 sp.
Bertram Winterbourne, Male Human [Permalink]
Personal [hide]
Description: He wears a fine chain shirt which he covers with grey colored cloaks and clothing. His hair is brown and curly. His brown eyes dart from person to person to random spaces in the air.
Personality: He likes to make people angry or surprised. Around other people he will do his best to conceal his emotions and appear jolly.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He tends to his Bricklayer job now, and dutifully fulfills any obligations he has.
Motivation: He has money and likes to spend it; and wants to open a new tavern
Flaws: Antagonistic, Shy, PTSD. Bonds: Job, Rich. Occupation: Bricklayer
Voice: Voice breaks
Attributes [hide]
Medium (6'1") Human, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 20 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 11 (+0) | 12 (+1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 14
Languages Common, Sylvan
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
Possessions: 300 gp.
Adelard Shelley, Male Human [Permalink]
Personal [hide]
Description: He wears brown robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a trident, but if one is not available he will default to his longsword. He carries with him a set of longswords, each one with a opal on the hilt. He only wears one on his belt and the other on his back. Sporting a red mohawk and bushy mustache this man's hair draws a lot of attention. His amber eyes dart from person to person.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He takes great joy in being the best Tanner in town.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He has achieved small success as a Tanner.
Motivation: Further expansion of business; and sabotage a competitor
Ideals: Fighting. Flaws: Antagonistic. Bonds: Job, Military. Occupation: Tanner
Voice: Italian accent
Attributes [hide]
Medium (5'7") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 13 (+1) | 10 (+0) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
Possessions: 3000 sp.
Theodoric Lincoln, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears rags and sports a simple walking cane. His hair is golden and very short. He has brown eyes.
Personality: He is overprotective of those who hire his services. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: A child with a great deal of music talent his parents made sure he got the chance to thrive. A few years later when the south was not economically sound they moved to his current location. He has recently gotten a pet goose that steals things from people.
Motivation: To protect his home; and to clean up the streets
Ideals: Justice, Artistic. Bonds: Poor, Guardian, Criminal record, Immigrant. Occupation: Fisher
Voice: Low range voice
Attributes [hide]
Medium (6'6") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 13 (+1) | 12 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 2900 sp. Jade (50 gp). Rose (70 gp). Star ruby (800 gp).
Solomon Soames, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He dresses in green turtlenecks beneath a white coat with brown slacks. His chestnut hair is cut short. His eyes are amber and catlike.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He believes the world needs to unite to get rid of orcs once and for all.
History: He got into the Shoemaker business at a young age. At some point he was captured by orcs and was tortured. After several years of this he finally managed to escape. He's also a talented Sculptor, but doesn't like to broadcast it.
Motivation: He is currently in port desperately looking for someone to get him out; and sabotage a competitor
Flaws: Antagonistic. Bonds: Immigrant, Enemies, Job, Slave. Occupation: Shoemaker
Voice: Slurs words
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 13 (+1) | 14 (+2) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Druidic, Celestial
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +4
Possessions: Just what you see.
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