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NPC Generator

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Advanced [show]


Gomory Whitby, Male Human [Permalink]

Personal [hide]

Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He prefers to wear tan clothing when he does not wear armor. He keeps his long white hair kept up in a rat tail. His hazel eyes are slightly larger than normal.

Personality: Aggressive, abrasive, and angry, Gomory embodies much of what other species detest in the Humans. He has all his life been fascinated with dancing.

History: Born in the east to a Sculptor, Gomory learned a great deal about his mother's area of expertise. He was an athlete and attended two major summer competitions. He never won. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To settle down with his crush; and he wants to get laid

Ideals: Artistic, Athletic. Flaws: Ugly, Antagonistic. Bonds: Job, Has a crush. Occupation: Sculptor

Voice: Booming voice

Attributes [hide]

Gomory Whitby, Male Human Fighter 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 16 (+3)14 (+2) 10 (+0)9 (-1)
Skills Acrobatics +5, Stealth +5
Senses Passive Perception 10
Languages Common, Druidic, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +5

Possessions: 800 sp.


Social Check DCs


William Burton, Male Human [Permalink]

Personal [hide]

Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He is portly but not overly obese. His moppish auburn hair is in a traditional bowl cut. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his blue eyes.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is able to make almost anything out of random pieces of junk.

History: A powerful wizard made him what he is. He went to a religious school and was inspired by the priests there in charitable deeds. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He is content; and his religion dominates his actions

Ideals: Gifted. Flaws: Mundane. Bonds: Attractive, Mentor, Religious. Occupation: Animal Trainer

Voice: Booming voice

Attributes [hide]

William Burton, Male Human Fighter 3
Medium (5'10") Human, Chaotic Evil (CR 3)
Armor Class 8
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 10 (+0)12 (+1) 12 (+1)8 (-1)
Skills Athletics +4, Nature +3
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +3

Possessions: 400 gp.


Social Check DCs


Ernest Anderton, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His black hair is braided into rings. He has gleaming, smiling amber eyes.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is obsessed with finding treasure.

History: Ernest was born the youngest of three triplets. Ostracized due to the divine powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He now owns his own business.

Motivation: He feels threatened by others; and balancing his hectic life and new courier responsibilities is difficult

Ideals: Gifted. Flaws: Fearful. Bonds: Attractive, Family, Adventurer, Job. Occupation: Courier

Voice: High pitched and raspy

Attributes [hide]

Ernest Anderton, Male Human Fighter 3
Medium (5'11") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 36 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 15 (+2)6 (-2) 8 (-1)17 (+3)
Skills Arcana +0, Nature +0
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 1900 sp. 4 Tanglefoot bags. 4 Thunderstones.


Social Check DCs


Roland Carlton, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man is generally shirtless and showing off his tattooed chest, and a wedding ring on his right hand. His moppish blonde hair is in a traditional bowl cut. His skin is flawless and his hazel eyes scan people very quickly.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. His job bores him to no end. He has decided to make it more interesting.

History: He was born on a small isolated farm. From there he went from mercenary job to mercenary job. He has recently gotten a pet goose that steals things from people.

Motivation: He has passion for adventuring and risk.

Flaws: Antagonistic. Bonds: In love, Attractive, Adventurer, Criminal record, Nature. Occupation: Sage

Voice: Aggressive tone

Attributes [hide]

Roland Carlton, Male Human Fighter 3
Medium (5'6") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 13 (+1)13 (+1) 16 (+3)4 (-3)
Skills Persuasion -1, Stealth +3
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Odo Spalding, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a simple burlap shirt and baggy pants. He conceals his flail with his veritable burlap sack of a shirt. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. His hazel eyes have a joyful gleam in them most of the time.

Personality: He can speak with the recently deceased. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Sold as a small child to a wizard, Odo was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His necromantic abilities were realized during a raid on his village. Days after completing his studies, news broke out that his hometown was attacked by brigands. Odo was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the brigands.

Motivation: His name or reputation has been wronged in the past by brigands, and he desires to right it; and to get a good night's sleep

Ideals: Gifted. Flaws: Insomniac. Bonds: Mentor, Enemies. Occupation: Engraver

Voice: Speaks with a cold

Attributes [hide]

Odo Spalding, Male Human Fighter 3
Medium (5'1") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)10 (+0) 13 (+1)15 (+2) 11 (+0)10 (+0)
Skills Acrobatics +2, Religion +4
Senses Passive Perception 10
Languages Common, Halfling, Abyssal
Attacks Melee -1 / 1d8-3, Ranged +2 / 1d8+0, Grapple +4

Possessions: 1 Simple lock. 1 Healer’s kit.


Social Check DCs

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