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NPC Generator

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Advanced [show]


Ralf Redfield, Male Human [Permalink]

Personal [hide]

Description: This man is wearing a long, white, dusty cloak. He has a penchant for wearing a ring with an oversized sapphire on his right hand. His auburn hair is singed and shortened. His eyes are green and he is always smoking a pipe.

Personality: He is overprotective of those who hire his services. He is a ruthless business man, a trait he acquired from his father.

History: When he was but 3 years old his parents immigrated from the south. Brilliant and gifted he never wanted to apply himself. He left for the south, certain he would find work there.

Motivation: Money/treasure.

Ideals: Entrepeneur, Gifted. Flaws: Ugly. Bonds: Rich, Guardian, Immigrant. Occupation: Junk Dealer

Voice: pre-pubescent

Attributes [hide]

Ralf Redfield, Male Human Fighter 3
Medium (5'10") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 12 (+1)11 (+0) 14 (+2)14 (+2)
Skills History +2, Insight +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Bertram Halsey, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a shirt that is too small, which lets his gut show, with a ratty red coat over it. He keeps his silver hair in a pixie cut. His gray eyes have a joyful gleam in them most of the time.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is a font of random trivia from the lore and stories he has discovered

History: When he was but 6 years old his parents immigrated from the west. Bertram abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has dedicated himself to building a better kind of golem.

Motivation: To reunite with his old friends.

Ideals: Logical. Flaws: Ugly, Antagonistic. Bonds: Immigrant, Adventurer. Occupation: Carpenter

Voice: Scottish accent

Attributes [hide]

Bertram Halsey, Male Human Fighter 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 14 (+2)14 (+2) 8 (-1)10 (+0)
Skills Intimidation +2, Persuasion +2
Senses Passive Perception 9
Languages Common, Giant, Goblin
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 400 gp.


Social Check DCs


Drogo Allerton, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many pastel ritualistic tattoos. He wears dark leathers with embroidery. His hair is always cut to a buzz. His eyes are violet and he is always smoking a pipe.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: Sold as a small child to a necromancer, Drogo was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has achieved small success as a Spice Merchant.

Motivation: Many goblins want him driven away; and he possesses a valuable artifact that the thieves guild wishes to steal

Bonds: Guardian, Criminal record, Mentor, Job, Enemies. Occupation: Spice Merchant

Voice: Sounds elderly

Attributes [hide]

Drogo Allerton, Male Human Fighter 5
Medium (5'2") Human, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 13 (+1)12 (+1) 13 (+1)9 (-1)
Skills Acrobatics +4, Investigation +4
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +1 / 2d4-2, Ranged +4 / 2d4+1, Grapple +4

Possessions: 5000 sp. Malachite (6 gp). Silver pearl (60 gp). Brown-green garnet (60 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Simon Harlow, Male Human [Permalink]

Personal [hide]

Description: He wears a green cloak and cross-gartered white stockings. He has a golden handlebar mustache and slicked back golden hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He loves telling others what to do and how they should feel about things. He never wears the same outfit twice, unless he absolutely has to.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. Simon was born on a far western plains where he grew up under the tutelage of his mother, an expert Performer. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To prove his worth to the world; and to find somewhere to settle down

Ideals: Opinionated, Artistic. Flaws: Mundane, Impulsive. Bonds: Immigrant. Occupation: Performer

Voice: Uses sign language

Attributes [hide]

Simon Harlow, Male Human Fighter 4
Medium (6'4") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 12 (+1)11 (+0) 8 (-1)12 (+1)
Skills Acrobatics +5, Performance +3
Senses Passive Perception 9
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +5 / 1d10+3, Grapple +3

Possessions: Chrysoberyl (80 gp). Iolite (40 gp). Citrine (40 gp). 1 Minor magic item.


Social Check DCs


Trym Asheton, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a brown shirt, with a tan mid length shorts with tan tights and flats, usually wearing a coat over them. He wears his hair in dreadlocks. His brown unseeing eyes seem to look past you.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He always tries to repair and not replace. It was this mentality that drove him into the Mason business.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He went to a religious school and was inspired by the priests there in charitable deeds. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Wants to raise his children well.

Ideals: Persistence. Flaws: Disease. Bonds: Family, Religious. Occupation: Mason

Voice: Whispers

Attributes [hide]

Trym Asheton, Male Human Fighter 3
Medium (5'6") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 36 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 17 (+3)9 (-1) 11 (+0)9 (-1)
Skills Insight +2, Sleight of Hand +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 400 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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