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NPC Generator

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Advanced [show]


Rolf Ainsley, Male Human [Permalink]

Personal [hide]

Description: This fat southern man has a bulbous nose and wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His skin is also unnaturally pale. His chestnut hair is styled in orderly dreadlocks. He wears round tiny glasses practically rammed into his face.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Shipwright arts, while his father instructed him in etiquette, music and courtly manner. He helped his mother out around the business and became quite the natural. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Rolf was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the gnolls.

Motivation: Balancing his hectic life and new Shipwright responsibilities is difficult; and to settle down with his crush

Ideals: Logical. Flaws: Ugly. Bonds: Job, Rich, Enemies, Has a crush. Occupation: Shipwright

Voice: Ums and uhs a lot

Attributes [hide]

Rolf Ainsley, Male Human Fighter 3
Medium (5'11") Human, Chaotic Evil (CR 3)
Armor Class 8
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)6 (-2) 9 (-1)13 (+1) 16 (+3)15 (+2)
Skills Insight +5, Survival +5
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Arnold Emsworth, Male Human [Permalink]

Personal [hide]

Description: 5'6" and muscular, this eastern man wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His silver hair has been sun bleached extensively. His amber eyes dart from person to person.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He is the product a well kept family trust fund and as such has never really known need. In his 18th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has built up a small fortune and can afford his own way.

Motivation: He's repulsed by the PC; and money/treasure

Ideals: Athletic, Philantrophist, Fighting. Flaws: Antagonistic, Fearful. Bonds: Rich. Occupation: Sailor

Voice: Loud with bravado

Attributes [hide]

Arnold Emsworth, Male Human Fighter 3
Medium (5'6") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 11 (+0)6 (-2) 14 (+2)11 (+0)
Skills History +0, Performance +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 100 gp. Red garnet (70 gp). Chrysoberyl (70 gp).


Social Check DCs


Wymar Colby, Male Human [Permalink]

Personal [hide]

Description: 5'8" and lanky with angular features, he is an attractive figure. He wears baggy pastel pantaloons and a white scarf. He wears his silver hair down. His skin is flawless and his brown eyes scan people very quickly.

Personality: He is not truly malevolent, but he is obsessed with painting. He constantly tries to fill his life with painting. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Gifted from a young age, Wymar studied abroad. From there he went from mercenary job to mercenary job. He has never given up on his painting dream.

Motivation: To reunite with his old friends.

Ideals: Artistic, Justice, Gifted. Bonds: Attractive, Adventurer. Occupation: Jeweler

Voice: Relaxed voice

Attributes [hide]

Wymar Colby, Male Human Fighter 3
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 14 (+2)11 (+0) 11 (+0)13 (+1)
Skills Insight +2, Sleight of Hand +3
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp. 1 Half-Plate.


Social Check DCs


Richard Milton, Male Human [Permalink]

Personal [hide]

Description: He is wearing colorful clothing, dressed as a Actor. His attire stands in sharp contrast to his sword, which is beautifully polished and possesses an ornate carving of a card on it. His hair is chestnut and curly. His gray unseeing eyes seem to look past you.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: Richard lived on a farm with his mother, near the main road leading to a nearby town. His homeland was ravaged by war and he spent much of his life rebuilding it. He has recently gotten a pet goose that steals things from people.

Motivation: Wants to open a new tavern; and balancing his hectic life and new actor responsibilities is difficult

Flaws: Disease, PTSD. Bonds: Attractive, Criminal record, Family, Job. Occupation: Actor

Voice: Prounounces S like Z

Attributes [hide]

Richard Milton, Male Human Fighter 3
Medium (5'0") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 17 (+3)16 (+3) 12 (+1)11 (+0)
Skills Animal Handling +3, Religion +5
Senses Passive Perception 11
Languages Common, Gnoll, Dwarven, Terran
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 2000 sp. Moss agate (12 gp). Malachite (12 gp). Bloodstone (60 gp).


Social Check DCs


Roger Thackeray, Male Human [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His Stetson hat is riddled with cuts and holes. His violet eyes are slightly larger than normal.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. Flattery will make him almost putty in your hands.

History: Roger hails from a village terrorized by brigands. He took after his mother in leading caravans. Because they were valued, his mother taught him to defend himself. When his mother died while fighting brigands, the young Roger began to lead the lost caravan. He has recently gotten a pet goose that steals things from people.

Motivation: He is being blackmailed/forced/etc and this influences his actions.

Ideals: Entrepeneur. Flaws: Ugly, Selfish. Bonds: Criminal record, Enemies. Occupation: Doctor

Voice: Relaxed voice

Attributes [hide]

Roger Thackeray, Male Human Fighter 3
Medium (6'0") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 13 (+1)10 (+0) 12 (+1)15 (+2)
Skills Animal Handling +3
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp.


Social Check DCs

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