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NPC Generator

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Advanced [show]


Norman Clare, Male Human [Permalink]

Personal [hide]

Description: With yellow face paint in a stripe pattern across his face, he sports black clothing, slightly heavier than average wear. His red hair is kept up in a ponytail inside a small hat. His eyes, though not visible through his cowl, are amber.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is lazy and tries to find solutions quickly.

History: He was born into a rich family. His mother had invested heavily in several trade routes and wanted him to inherit them. He's also a talented Architect, but doesn't like to broadcast it.

Motivation: Wants his loneliness to end; and he's attracted to the pc

Ideals: Disciplined. Flaws: Lazy. Bonds: Rich, Job, Has a crush. Occupation: Marshal

Voice: Sighs a lot, exhausted

Attributes [hide]

Norman Clare, Male Human Fighter 3
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 12 (+1)10 (+0) 12 (+1)12 (+1)
Skills Insight +3, Investigation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 1800 sp.


Social Check DCs


Simon Willoughby, Male Human [Permalink]

Personal [hide]

Description: A 5'9" southern man, he wears a custom-built plate barding that's adorned with blue lining and desert motifs. His auburn hair is cut jaggedly and amateurishly. His skin is flawless and his brown eyes scan people very quickly.

Personality: Cocky and sure of himself, he believes he is the best Sage born in the past three hundred years. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Born in the south to a Sage, Simon learned a great deal about his father's area of expertise. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Human compassion; and he'd like to take his coworkers down a peg

Flaws: Impulsive, Racist, Disease. Bonds: Attractive, Job. Occupation: Sage

Voice: Speaks with a cold

Attributes [hide]

Simon Willoughby, Male Human Fighter 3
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 13 (+1)16 (+3) 9 (-1)12 (+1)
Skills Nature +5, Stealth +3
Senses Passive Perception 9
Languages Common, Sylvan, Giant, Goblin
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +4

Possessions: 1400 sp. Red spinel (70 gp). 1 Half-Plate.


Social Check DCs


Don Norton, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a black collared shirt and green pants. He accessorizes with a grey scarf around the waist and a strap diagonally across his shirt. He has white hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. After months of barely getting by, Don managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.

Motivation: He is not mentally stable, and does not behave rationally; and he feels kind of lost in life

Ideals: Athletic, Joker. Flaws: Insane, Depressed. Bonds: Religious. Occupation: Barkeep

Voice: Hollow voice

Attributes [hide]

Don Norton, Male Human Fighter 4
Medium (5'9") Human, Neutral Evil (CR 4)
Armor Class 13
Hit Points 23 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 9 (-1)11 (+0) 12 (+1)11 (+0)
Skills Intimidation +2, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 500 gp.


Social Check DCs


Gomory Bradford, Male Human [Permalink]

Personal [hide]

Description: He typically wears a sleeveless long coat of deep violet leather and dull tan iron scale mail. He carries with him a set of scimitars on his belt, each one with a amethyst on the hilt. With bright auburn hair and a scraggly beard. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is witty, but his monotone delivery comes off as unnerving He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.

History: He was born to a pair of big game hunters, but was frequently ill as a child. From his teen years he was always beautiful and desirable, so people have always doted on him. He left for the north, certain he would find work there.

Motivation: Wishes to resurrect an old love.

Ideals: Fighting, Joker. Flaws: Disease. Bonds: Attractive, Immigrant. Occupation: Stableman

Voice: Scandinavian accent

Attributes [hide]

Gomory Bradford, Male Human Fighter 3
Medium (6'4") Human, Lawful Evil (CR 3)
Armor Class 9
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 17 (+3)10 (+0) 14 (+2)11 (+0)
Skills Arcana +2, Stealth +1
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: 400 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Gunter Sherwood, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears bulky yellow painted plate armor. His long auburn hair is drawn into a two foot long braid. His fair skin shows little sign of his aristocratic breeding.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Born in the south to a Spy, Gunter learned a great deal about his father's area of expertise. He helped his father out around the business and became quite the natural. He has set out to sabotage the competition.

Motivation: He is unsatisfied with his job.

Ideals: Disciplined. Bonds: Attractive, Rich, Job, Immigrant. Occupation: Spy

Voice: Sore throat, cough

Attributes [hide]

Gunter Sherwood, Male Human Fighter 3
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 11 (+0)13 (+1) 13 (+1)9 (-1)
Skills Investigation +3, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 20 pp. Tiger eye turquoise (9 gp). Bloodstone (30 gp). Alexandrite (400 gp).


Social Check DCs

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