Dean Weld, Male Human [Permalink]
Personal [hide]
Description: He wears very tight pants and wife beaters, though occasionally he sports a blue coat. He has a moderate pudge and is not very fit. His black hair is braided into rings. His otherwise smooth face is marked with small tiny scars.
Personality: Dean is depressed about a lot of things. He tends to be a nihilist. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He comes from a rich southern family. Like his father and his sister before him, after school he went straight into learning to become a Fisher. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He wants nothing more than to rejoin the army; and balancing his hectic life and new fisher responsibilities is difficult
Flaws: Depressed, Shy. Bonds: Rich, Job, Military. Occupation: Fisher
Voice: pre-pubescent
Attributes [hide]
Medium (5'0") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 11 (+0) | 13 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +4
Possessions: 100 pp.
Frederick Dudley, Male Human [Permalink]
Personal [hide]
Description: A 6'0" southern man, he wears tattered old clothes. His silver hair is thinning but still full. He has amber eyes and a black hat with a blue feather.
Personality: He hates orcs. He views them as having robbed his home of its proper glory. He is obsessed with finding treasure.
History: He was born the only child of a wealthy merchant. As a young adult he joined a group advocating for an improvement in Human conditions. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To reunite with his old friends; and he has passion for adventuring and risk
Ideals: Entrepeneur. Flaws: Ugly, Racist. Bonds: Enemies, Adventurer. Occupation: Engraver
Voice: Eastern European accent
Attributes [hide]
Medium (6'0") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 27 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 9 (-1) | 9 (-1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
Possessions: 200 gp.
Alexandre Alby, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears light armors faded through time and improper care. He has moderate length white hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He snorts whenever he laughs or is feeling confident. As long as the job gets done he does not care how it got done.
History: Born in a small village he learned the ways of the warrior from his father. He has chosen to use the inheritance that was left to him frivolously. He left for the west, certain he would find work there.
Motivation: He is greedy; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Professionalism, Fighting. Bonds: Immigrant, Rich. Occupation: Hunter
Voice: Hollow voice
Attributes [hide]
Medium (6'5") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 11 (+0) | 13 (+1) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 1500 sp. Large well-done wool tapestry (300 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp).
Don Birkenhead, Male Human [Permalink]
Personal [hide]
Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a brown shirt with thin black vertical stripes and white pants. His hair is long and chestnut with streaks of golden, and is pulled back with small brown clips. His beard is golden, braided, and well cared for. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: He was born blind and as such lacked many opportunities for work. He helped his father out around the business and became quite the natural. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Money/treasure; and sabotage a competitor
Flaws: Ugly, Disease. Bonds: Nature, Rich, Job. Occupation: Laborer
Voice: High pitched and raspy
Attributes [hide]
Medium (5'1") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 15 (+2) | 10 (+0) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: Just what you see.
Richard Clayton, Male Human [Permalink]
Personal [hide]
Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. He is physically well-built. His moppish white hair is in a traditional bowl cut. His eyes are a pleasant blue.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: A powerful wizard made him what he is. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Roofer work with an outfit from a few towns over. Roofer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Expand his business; and wants to open a new tavern
Flaws: Depressed. Bonds: Poor, Criminal record, Mentor, Job. Occupation: Roofer
Voice: Pirate accent
Attributes [hide]
Medium (5'2") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 11 (+0) | 17 (+3) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Celestial, Infernal
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 16000 cp.
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