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NPC Generator

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Advanced [show]


Kody Ramsey, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He sports pastel clothing, slightly heavier than average wear. His hair is chestnut and curly. He wears round tiny glasses practically rammed into his face.

Personality: He is a Sellsword first and foremost. He believes firmly that knowledge should be universal. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: Kody was born the youngest of three triplets. His mother had invested heavily in several trade routes and wanted him to inherit them. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He is unsatisfied with his job.

Bonds: Job, Family, Rich, Adventurer. Occupation: Sellsword

Voice: Creaky witch voice

Attributes [hide]

Kody Ramsey, Male Human Fighter 4
Medium (5'5") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 13 (+1)12 (+1) 18 (+4)10 (+0)
Skills Animal Handling +6, Athletics +5
Senses Passive Perception 14
Languages Common, Aquan
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +5

Possessions: 2 Acid flasks. 3 Smokesticks. 2 Tanglefoot bags.


Social Check DCs


Don Whitby, Male Human [Permalink]

Personal [hide]

Description: 6'4" and muscular, this southern man wears rags and sports a simple walking cane. His hair is chestnut and very short. He has a dull look in his hazel eyes.

Personality: Don is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. When he's not drinking or sleeping the drinks off, he's doing singing.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Don was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Don decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Recently he has begun working with bootleggers and crooks.

Motivation: He has decided he is irredeemable; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Athletic, Extrovert, Artistic. Flaws: Disease. Bonds: Poor, Criminal record. Occupation: Ruler

Voice: Draws out vowels

Attributes [hide]

Don Whitby, Male Human Fighter 4
Medium (6'4") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 14 (+2)14 (+2) 15 (+2)13 (+1)
Skills Sleight of Hand +4, Stealth +4
Senses Passive Perception 12
Languages Common, Ignan, Halfling
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Odo Gentry, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a simple burlap shirt and baggy pants. He conceals his hand crossbow with his veritable burlap sack of a shirt. His hair is short and brown. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is fixated on the number 41. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Odo abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He's looking for his big break.

Flaws: Insane, Antagonistic, Disease. Bonds: Adventurer. Occupation: Fortune-teller

Voice: Tuts and clicks tongue

Attributes [hide]

Odo Gentry, Male Human Fighter 3
Medium (5'3") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 16 (+3)13 (+1) 16 (+3)9 (-1)
Skills Intimidation +1, Investigation +3
Senses Passive Perception 13
Languages Common, Aquan
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1200 sp. 1 Magnifying glass. 1 Masterwork Thieves’ tools.


Social Check DCs


Roger Digby, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and dresses like a well dressed Laborer does. He wears his hair in dreadlocks. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Calm and collected, he is a well trained Laborer. He is lazy, self-centered, vain, and jealous.

History: He was born to a criminal king-pin and mafia family He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: A need for knowledge about a nearby landmark; and he has comitted a past crime that haunts him to this day

Flaws: Ugly, Selfish. Bonds: Job, Criminal record, Adventurer. Occupation: Laborer

Voice: Shortens vowels

Attributes [hide]

Roger Digby, Male Human Fighter 3
Medium (6'5") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 11 (+0)15 (+2) 10 (+0)10 (+0)
Skills Medicine +2, Perception +2
Senses Passive Perception 12
Languages Common, Halfling, Draconic
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 200 gp. Large well-done wool tapestry (300 gp). A miniature golden chest with tiny emeralds lining the top (50 gp).


Social Check DCs


Frederick Kenley, Male Human [Permalink]

Personal [hide]

Description: He is generally shirtless and showing off his tattooed chest, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'6" when asserting himself. With a patchy red beard and wild red hair. He is baby faced.

Personality: He is witty, but his monotone delivery comes off as unnerving More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Born in the west to a Beggar, Frederick learned a great deal about his father's area of expertise. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. He then took over the family business and is one of the better Beggar for hire.

Motivation: To be a Miller again; and to prove his worth to the world

Ideals: Joker. Flaws: Impulsive. Bonds: Slave, Job, Immigrant. Occupation: Beggar

Voice: Raspy

Attributes [hide]

Frederick Kenley, Male Human Fighter 4
Medium (5'6") Human, Chaotic Good (CR 4)
Armor Class 7
Hit Points 39 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)5 (-3) 16 (+3)10 (+0) 13 (+1)13 (+1)
Skills Intimidation +3, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged -1 / 1d10-3, Grapple +1

Possessions: 200 gp. Star rose quartz (70 gp). Eye agate (13 gp).


Social Check DCs

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