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NPC Generator

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Advanced [show]


Miles Altham, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he dresses well, typically a more casual-formal manner. His chestnut hair is still thick. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: He is very quiet and rarely speaks above a whisper. He has a minor phobia of water and hates getting wet.

History: Sold as a small child to a slaver, Miles was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Carter. He became a Carter soon after.

Motivation: He feels threatened by others; and wants to open a new tavern

Flaws: Shy, Fearful. Bonds: Attractive, Mentor, Job. Occupation: Carter

Voice: Prounounces S like Z

Attributes [hide]

Miles Altham, Male Human Fighter 3
Medium (5'7") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 35 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 14 (+2)10 (+0) 13 (+1)12 (+1)
Skills Religion +2, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 19000 cp.


Social Check DCs


Trym Marlowe, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male wears silk and lounges about seductively. He is tall, broad shouldered and powerfully built. His hair is long and black with streaks of white, and is pulled back with small red clips. His beard is white, braided, and well cared for. This hazel eyed northerner is not easily forgotten.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Trym was born with his father's beautiful face. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.

Motivation: To end his boredom.

Ideals: Joker. Flaws: Mundane, PTSD. Bonds: Attractive, Enemies. Occupation: Fisher

Voice: Thin and wheezing

Attributes [hide]

Trym Marlowe, Male Human Fighter 3
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 9 (-1)14 (+2) 9 (-1)16 (+3)
Skills Medicine +1, Sleight of Hand +4
Senses Passive Perception 9
Languages Common, Undercommon, Terran
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2600 sp. 1 Banded mail. 1 Half-Plate.


Social Check DCs


Frederick Winterbourne, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears long strands of amethyst and short green dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He sports a long auburn beard, and similarly colored long hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He dislikes all the random violence that takes place in the south. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.

History: Born in a small village he learned the ways of the warrior from his mother. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: His spouse's relatives view him with great suspicion; and doesn't want to be a shipwright and was forced into it by his family

Ideals: Pacifist, Fighting. Bonds: Rich, Family, Adventurer. Occupation: Shipwright

Voice: Shortens vowels

Attributes [hide]

Frederick Winterbourne, Male Human Fighter 3
Medium (5'8") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 12 (+1)11 (+0) 14 (+2)16 (+3)
Skills Investigation +2, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 400 gp.


Social Check DCs


Lewis Chatham, Male Human [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He is portly but not overly obese. His auburn hair is lengthy. He tend to wears goggles to shield his eyes.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is afraid of women and trembles around them

History: He was born to a pair of big game hunters, but was frequently ill as a child. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He moves from town to town, unable to find a place to settle.

Motivation: He's looking for his big break; and he wants to meet his childhood hero

Ideals: Philantrophist. Flaws: Shy, Disease. Bonds: Adventurer, Immigrant. Occupation: Bather

Voice: American accent

Attributes [hide]

Lewis Chatham, Male Human Fighter 3
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 11 (+0)13 (+1) 13 (+1)12 (+1)
Skills Investigation +3, Medicine +3
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Gerard Harper, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man has a large tan mantle and cape that has been intricately interwoven into his blue robe. He has dyed his greying auburn hair a little too much giving a sharp auburn color. His hazel eyes have a joyful gleam in them most of the time.

Personality: He is fixated on the number 29. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He pushes his goals aggressively. He is also a coward if confronted.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He has chosen to use the inheritance that was left to him frivolously. He has never given up on his music dream.

Motivation: Money/treasure; and to prove his worth to the world

Ideals: Artistic. Flaws: Insane, Fearful, Impulsive. Bonds: Rich. Occupation: Unemployed

Voice: Indian accent

Attributes [hide]

Gerard Harper, Male Human Fighter 3
Medium (6'1") Human, Neutral Evil (CR 3)
Armor Class 14
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 10 (+0)13 (+1) 11 (+0)14 (+2)
Skills Intimidation +4, Nature +3
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +5 / 1d8+3, Ranged +6 / 1d8+4, Grapple +4

Possessions: 30 pp. Deep blue spinel (700 gp). 1 Healer’s kit. 1 Superior lock. 1 Hourglass.


Social Check DCs

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