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NPC Generator

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Advanced [show]


Godfrey Clayton, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears very tight pants and wife beaters, though occasionally he sports a tan coat. His golden hair is still thick. He is baby faced.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is able to fit into much smaller and tighter spaces than normal.

History: He was born in the south, but his parents moved at a very young age to the north. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Godfrey fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Passionate, Gifted, Fighting. Bonds: Immigrant. Occupation: Assassin

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Godfrey Clayton, Male Human Fighter 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 14
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 13 (+1)13 (+1) 14 (+2)13 (+1)
Skills History +3, Survival +4
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +1 / 1d8-1, Ranged +6 / 1d8+4, Grapple +4

Possessions: 2100 sp.


Social Check DCs


Charles Washington, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears loose pants and a collared shirt complete with sweater beneath his coat. His chestnut hair is styled in orderly dreadlocks. His brown eyes dart from person to person.

Personality: Prone to second guessing himself, he comes off as nervous. He receives visions of the future at random moments

History: Born to a pair of adventurers, Charles grew up listening to his mother's many stories. Brilliant and gifted he never wanted to apply himself. He became a Bricklayer soon after.

Motivation: He desires power and/or immortality.

Ideals: Gifted. Flaws: Shy. Bonds: Adventurer, Job. Occupation: Bricklayer

Voice: Laughs frequently while speaking

Attributes [hide]

Charles Washington, Male Human Fighter 4
Medium (5'9") Human, Lawful Evil (CR 4)
Armor Class 10
Hit Points 38 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 17 (+3)12 (+1) 9 (-1)14 (+2)
Skills Acrobatics +2, Arcana +3
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +3

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Trym Kendall, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears suspenders and green workpants. His shirt is violet, and he wears a heavy green leather apron most of the time. He wears his silver hair down. He wears crescent spectacles with a black brim.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Born in the north his family was never financially stable. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. After a long history of fighting, Trym and his spouse have recently divorced.

Motivation: He feels that his past leaves him morally obligated to help.

Ideals: Athletic. Flaws: Antagonistic. Bonds: Military, Poor, Criminal record. Occupation: Actor

Voice: American accent

Attributes [hide]

Trym Kendall, Male Human Fighter 4
Medium (6'0") Human, Lawful Evil (CR 4)
Armor Class 13
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 12 (+1)9 (-1) 11 (+0)11 (+0)
Skills Performance +2, Persuasion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 600 gp. Embroidered silk and velvet mantle with numerous moonstones (500 gp).


Social Check DCs


Norman Staurheim, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male is dressed in an above average manner. He is tall, broad shouldered and powerfully built. He has styled his blonde hair well, parting it to the left. He has violet eyes.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Miner arts, while his father instructed him in etiquette, music and courtly manner. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has been saving his money to try and buy his brother's freedom.

Motivation: Regain custody of his son.

Flaws: Terse, Secretive. Bonds: Attractive, Rich, Family. Occupation: Miner

Voice: Eastern European accent

Attributes [hide]

Norman Staurheim, Male Human Fighter 3
Medium (5'4") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 8 (-1)17 (+3) 8 (-1)13 (+1)
Skills Intimidation +3, Medicine +1
Senses Passive Perception 9
Languages Common, Celestial, Orc, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2400 sp.


Social Check DCs


Heward Palomarez, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy white stubble. He has a large green mantle and cape that has been intricately interwoven into his tan robe. He has a hunchback. His white hair is well kept and his bushy mustache is tapered upwards at the ends. He wears a mask on his face.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He got into the Sculptor business at a young age. One day when Heward was young, his mother was sewing while trying to overcome the flu, when suddenly his mother dropped to the ground dead. His mother had died from a severe disease that was unknown to the village doctor. Heward was heart-stricken from the event, and his father started working long hours to provde for them. He has been saving his money to try and buy his brother's freedom.

Motivation: Wants to raise his children well; and his relatives are trying to arrange a marriage

Flaws: Ugly, Shy, PTSD. Bonds: Job, Family. Occupation: Sculptor

Voice: Smooth and feminine

Attributes [hide]

Heward Palomarez, Male Human Fighter 3
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 7 (-2)7 (-2) 13 (+1)13 (+1)
Skills Acrobatics +3, Persuasion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 200 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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