Nicholas Carlton, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a shirt that is too small, which lets his gut show, with a ratty red coat over it. His black hair is thinning but still full. His green eyes are slightly larger than normal.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. Further he is a bit of a stoner and is frequently out of it.
History: He comes from a rich western family. He struck it rich when he found rare goods in large quantities. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is greedy; and he has money and likes to spend it
Ideals: Joker. Flaws: Ugly, Addict. Bonds: Immigrant, Rich. Occupation: Farmer
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 13 (+1) | 11 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 2000 cp.
Hunter Law, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a worn and beaten armor. His auburn hair is greying along the sides and has receded to reveal a widow's peak. He wears round tiny glasses practically rammed into his face.
Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. He works hard and plays hard.
History: Born to a pair of adventurers, Hunter grew up listening to his father's many stories. A gifted student he started as a Carter, but he got bored and became a Architect. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Balancing his hectic life and new Architect responsibilities is difficult; and he has passion for adventuring and risk
Flaws: Hedonist. Bonds: Immigrant, Attractive, Adventurer, Job. Occupation: Architect
Voice: Indian accent
Attributes [hide]
Medium (6'1") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 14 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 9 (-1) | 15 (+2) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Druidic, Orc
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 3100 sp. 1 Small steel mirror. 1 Masterwork manacles.
Frederick Rayden, Male Human [Permalink]
Personal [hide]
Description: He stands about 5'11" and wears a tattered pair of loose white pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His right hand appears badly burned and disfigured. He has a very tight haircut. His eyes are brown and catlike.
Personality: He will rave to anyone who will listen. He has a minor phobia of water and hates getting wet.
History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. After coming to the age of reason, Frederick took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He moves from town to town, unable to find a place to settle.
Motivation: He is not mentally stable, and does not behave rationally.
Ideals: Gifted. Flaws: Insane, Fearful. Bonds: Poor. Occupation: Painter
Voice: Sensual and smooth
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 7
Hit Points 14 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 5 (-3) | 9 (-1) | 13 (+1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 1d8+1, Ranged -1 / 1d8-3, Grapple +1
Possessions: 300 gp.
Cory Tindall, Male Human [Permalink]
Personal [hide]
Description: This man wears a green vest and prefers white and black shirts. His boots appear to have been at one point steel toed but are quite worn down. He is muscular with a powerful set of arms. His hair is short and golden. He wears large thick round spectacles.
Personality: He is witty, but his monotone delivery comes off as unnerving He never wears the same outfit twice, unless he absolutely has to.
History: He was born several months after his mother was called into army service. He struck it rich when he found rare goods in large quantities. He has built up a small fortune and can afford his own way.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Joker, Artistic. Flaws: Ugly. Bonds: Military, Rich. Occupation: Fortune-teller
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 11 (+0) | 12 (+1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 200 gp.
Charles Kitchur, Male Human [Permalink]
Personal [hide]
Description: 5'5" and muscular, this eastern man wears a simple burlap shirt and baggy pants. He conceals his mace with his veritable burlap sack of a shirt. His white hair is cut short with large spiked bangs in the front. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: Charles is depressed about a lot of things. He tends to be a nihilist. He is able to fit into much smaller and tighter spaces than normal.
History: He was born in the east, but his parents moved at a very young age to the south. His parents enrolled him in a Fighter school at a young age so that he could practice his arcane talents. He moves from town to town, unable to find a place to settle.
Motivation: He feels kind of lost in life.
Ideals: Athletic, Gifted. Flaws: Depressed. Bonds: Attractive, Immigrant. Occupation: Guard
Voice: Irish accent
Attributes [hide]
Medium (5'5") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 13 (+1) | 9 (-1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp. 1 Breastplate.
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Their contribution stands as a beacon of hope for all adventurers!
