Ralf Tindall, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he wears loose pants and a collared shirt complete with sweater beneath his coat, and is pretty ugly. He has no hair. He wears crescent spectacles with a black brim.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He invites people to come help in his community garden.
History: Ralf hails from a village terrorized by drow. There was a wharf not far from home where he often wandered off to fish. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: Someone believes him a fraud.
Ideals: Philantrophist. Flaws: Ugly, Secretive. Bonds: Enemies, Nature. Occupation: Mason
Voice: Relaxed voice
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 12 (+1) | 10 (+0) | 17 (+3) | 15 (+2) |
Senses Passive Perception 15
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 400 gp.
Ernest Royston, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears silk and lounges about seductively. His golden hair is still thick. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He does not trust anyone and sleeps with one eye open.
History: Born in the south to a Painter, Ernest learned a great deal about his mother's area of expertise. His childhood dream was to be a Shepherd, but he was a colossal failure. He's since become an addict/alcoholic.
Motivation: Wants to open a new tavern.
Flaws: Addict, Antagonistic, Insomniac. Bonds: Attractive, Job. Occupation: Painter
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'9") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 11 (+0) | 8 (-1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 400 gp.
Conrad Graham, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear black clothing when he does not wear armor. He has moderate length black hair. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He also hits on men, regardless of circumstances.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Conrad liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He is terrified, and will act out of fear; and wants a kiss
Ideals: Joker. Flaws: Addict, Fearful. Bonds: Has a crush, Rich, Nature. Occupation: Bounty Hunter
Voice: High pitched, excited
Attributes [hide]
Medium (6'2") Human, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 13 (+1) | 12 (+1) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Aquan
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4
Possessions: 50 pp. Alexandrite (300 gp). Amethyst (40 gp). 1 Chain shirt. 1 Darkwood Buckler.
Godfrey Morton, Male Human [Permalink]
Personal [hide]
Description: This northern man wears a shirt that is too small, which lets his gut show, with a ratty black coat over it. His clothes are grease stained in places. His moppish white hair is in a traditional bowl cut. He wears an eyepatch.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: Born to a Banker, his mother struggled to pay the bills. A gifted student he started as a Banker, but he got bored and became a Stableman. He moves from town to town, unable to find a place to settle.
Motivation: Expand his business; and balancing his hectic life and new stableman responsibilities is difficult
Ideals: Fighting. Flaws: Ugly. Bonds: Poor, Immigrant, Job. Occupation: Stableman
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 41 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 13 (+1) | 13 (+1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +3
Possessions: 3000 sp. Deep green spinel (150 gp). Blue quartz (4 gp). Coral (150 gp). Peridot (30 gp).
Bertram Halsey, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking northern young adult. He wears a fancy red suit. Beneath his clothing is a huge mess of scar tissue. His golden hair is slicked back into a classic pompadour. His violet eyes are slightly larger than normal.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is afraid of women and trembles around them
History: Sold as a small child to a brothel owner, Bertram was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was taken as a slave by a traveling circus and forced to perform He has never given up on his writing dream.
Motivation: He is currently in port desperately looking for someone to get him out; and a strong sense of loyalty to human people
Ideals: Artistic. Flaws: Insomniac, Shy. Bonds: Attractive, Slave, Mentor. Occupation: Mortician
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 4)
Armor Class 8
Hit Points 35 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 7 (-2) | 11 (+0) | 13 (+1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +3 / 1d10+1, Ranged +0 / 1d10-2, Grapple +1
Possessions: Brass mug with jade inlays (300 gp). Solid gold idol (900 gp). Gold music box (1000 gp).
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