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NPC Generator

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Advanced [show]


Adam Woods, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears long strands of amber and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths, and is pretty ugly. His chestnut hair is kept up in a ponytail inside a top hat. He has a dull look in his blue eyes.

Personality: Eccentric and domineering, Adam will drive conversation. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. He went to a religious school and was inspired by the priests there in charitable deeds. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is compelled to act according to his religious beliefs.

Ideals: Extrovert. Flaws: Ugly, Fearful. Bonds: Rich, Religious. Occupation: Sculptor

Voice: Relaxed voice

Attributes [hide]

Adam Woods, Male Human Fighter 3
Medium (5'4") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 16 (+3)14 (+2) 11 (+0)11 (+0)
Skills Nature +4, Performance +2
Senses Passive Perception 10
Languages Common, Orc, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 2300 sp.


Social Check DCs


Gunter Westbrook, Male Human [Permalink]

Personal [hide]

Description: This eastern man is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His clothes are grease stained in places. His golden hair is slicked back into a classic pompadour. His fair skin shows little sign of his aristocratic breeding.

Personality: He is a Shoemaker first and foremost. He believes firmly that knowledge should be universal. He is a font of random trivia from the lore and stories he has discovered

History: Born in the east his family was never financially stable. Like his father and his sister before him, after school he went straight into learning to become a Shoemaker. He moves from town to town, unable to find a place to settle.

Motivation: Expand his business.

Ideals: Logical. Bonds: Poor, Immigrant, Attractive, Job. Occupation: Shoemaker

Voice: High pitched, excited

Attributes [hide]

Gunter Westbrook, Male Human Fighter 3
Medium (6'3") Human, Lawful Evil (CR 3)
Armor Class 9
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 11 (+0)12 (+1) 12 (+1)16 (+3)
Skills Acrobatics +1, Religion +3
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +3

Possessions: 400 gp.


Social Check DCs


Arnold Tinley, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who is renowned for his bright grey suits and hats. His hair is golden and very short. His skin is flawless and his violet eyes scan people very quickly.

Personality: Eccentric and domineering, Arnold will drive conversation. A true patriot, Arnold would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was born in the west, but his parents moved at a very young age to the north. A few years later when the north was not economically sound they moved to his current location. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He desires power and/or immortality; and he's looking for his big break

Ideals: Extrovert. Flaws: Insane. Bonds: Attractive, Military, Immigrant, Adventurer. Occupation: Guard

Voice: Hollow voice

Attributes [hide]

Arnold Tinley, Male Human Fighter 4
Medium (5'5") Human, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 14 (+2)9 (-1) 6 (-2)14 (+2)
Skills Animal Handling +0, Insight +0
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 60 pp. 1 Half-Plate. 1 Chain shirt. 1 Darkwood Shield.


Social Check DCs


Diggory Oakes, Male Human [Permalink]

Personal [hide]

Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. His hair is greying and his face has many wrinkles. His eyes are likewise violet.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.

History: Born in a small village he learned the ways of the warrior from his father. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Diggory grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Diggory. He has since lost track of the people in his past.

Motivation: He feels that his past leaves him morally obligated to help.

Ideals: Passionate, Fighting. Bonds: Poor, Family, Criminal record. Occupation: Engraver

Voice: Australian accent

Attributes [hide]

Diggory Oakes, Male Human Fighter 3
Medium (5'7") Human, Lawful Evil (CR 3)
Armor Class 9
Hit Points 9 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 8 (-1)10 (+0) 12 (+1)7 (-2)
Skills Acrobatics +1, Nature +2
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple +2

Possessions: Just what you see.


Social Check DCs


Drogo Garrick, Male Human [Permalink]

Personal [hide]

Description: He likes to wear ponchos typically of a light blue in addition to tight pants. His white hair is braided into rings. His eyes are a pleasant gray.

Personality: He is not truly malevolent, but he is obsessed with painting. He constantly tries to fill his life with painting. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He was born the only child of a wealthy merchant. He moved from fad to fad and when he turned 15 he discovered painting. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He feels that his past leaves him morally obligated to help.

Ideals: Artistic, Opinionated, Entrepeneur. Bonds: Criminal record. Occupation: Jeweler

Voice: Whispers

Attributes [hide]

Drogo Garrick, Male Human Fighter 3
Medium (6'2") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)16 (+3) 14 (+2)16 (+3) 18 (+4)14 (+2)
Skills Perception +6, Stealth +5
Senses Passive Perception 15
Languages Common, Ignan, Giant, Infernal
Attacks Melee -1 / 1d8-3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 80 pp. 1 Masterwork studded leather. 1 Masterwork studded leather. 1 Chain shirt.


Social Check DCs

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