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Advanced [show]


Balimaar Churchill, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a faded coat and loose pants complete with wide-brimmed hat. His hair is chestnut and curly. He has amber eyes and a violet hat with a white feather.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was born in the south. His necromantic abilities were realized during a raid on his village. He moves from town to town, unable to find a place to settle.

Motivation: Wants to work out more often.

Ideals: Athletic, Entrepeneur, Gifted. Flaws: Antagonistic. Bonds: Immigrant. Occupation: Crown-heir

Voice: Thin and wheezing

Attributes [hide]

Balimaar Churchill, Male Human Fighter 3
Medium (6'6") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)9 (-1) 14 (+2)11 (+0) 13 (+1)8 (-1)
Skills Athletics +0, Intimidation +1
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +1 / 1d8-1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Gomory Westcott, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears dull black sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed monstrous two handed axe, just in case. He has a long golden beard with little hanging trinkets. He has gray eyes and a black hat with a brown feather.

Personality: He is almost excessively polite to everyone, even when angry. He is lazy and tries to find solutions quickly.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Gomory grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Gomory. He has recently gotten a pet goose that steals things from people.

Motivation: Seeks redemption; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Gifted. Flaws: Shy, Lazy. Bonds: Poor, Criminal record. Occupation: Stylist

Voice: Voice breaks

Attributes [hide]

Gomory Westcott, Male Human Fighter 3
Medium (6'5") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 12 (+1)16 (+3) 12 (+1)13 (+1)
Skills Investigation +5, Religion +5
Senses Passive Perception 11
Languages Common, Elven, Halfling, Giant
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 100 gp.


Social Check DCs


Aldous Rodney, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he tends to wear a grey poncho over his likewise colored trousers and shirt. His brown hair is thinning but still full. His eyes are violet and catlike.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was raised in a white middle class family as the only child. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He used his abilities to travel the world and help people.

Motivation: He seems to be bored by most things; and he is content

Ideals: Philantrophist. Flaws: Mundane. Bonds: Rich, Slave. Occupation: Brewer

Voice: High pitched, excited

Attributes [hide]

Aldous Rodney, Male Human Fighter 3
Medium (5'0") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 14 (+2)8 (-1) 9 (-1)11 (+0)
Skills Acrobatics +2, Insight +1
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 100 gp. Rose (40 gp). Blue quartz (5 gp). Obsidian (5 gp).


Social Check DCs


Everard Allerton, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His brown hair is cut short. His half smiles and amber eyes are beguiling and draw you in.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. Ostracized due to the necromantic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has money and likes to spend it.

Ideals: Optimist, Gifted. Bonds: Attractive, Rich, Religious. Occupation: Bather

Voice: Ums and uhs a lot

Attributes [hide]

Everard Allerton, Male Human Fighter 4
Medium (6'3") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 38 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 17 (+3)12 (+1) 13 (+1)11 (+0)
Skills History +3, Insight +3
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Lewis Law, Male Human [Permalink]

Personal [hide]

Description: He wears skinny pants and wears a white and pastel robe with the hood down. He carries with him a set of longbows on his belt, each one with a emerald on the hilt. He wears his white hair up. His eyes are likewise hazel. His teeth are yellowed and unaligned.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Lewis is combative with any and all who dare try his patience in the slightest.

History: He got into the Laborer business at a young age. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He then took over the family business and is one of the better Laborer for hire.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Fighting, Justice. Flaws: Ugly, Disease. Bonds: Job. Occupation: Laborer

Voice: Pirate accent

Attributes [hide]

Lewis Law, Male Human Fighter 3
Medium (5'4") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 15 (+2)15 (+2) 10 (+0)13 (+1)
Skills Performance +3, Persuasion +3
Senses Passive Perception 10
Languages Common, Sylvan, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 100 gp. Chalcedony (40 gp). Carnelian (40 gp).


Social Check DCs

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