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NPC Generator

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Advanced [show]


Tim Digby, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and is wearing a perfectly clean shirt and pair of pants. He has a very tight haircut. His eyes are a pleasant blue.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is a logical person and will generally grow upset if things defy logic and science.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. From his teen years he was always beautiful and desirable, so people have always doted on him. By chance he met his sister recently and the two have been together since.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and to reunite with his absent mother

Ideals: Logical. Flaws: Mundane, Antagonistic, Greedy. Bonds: Attractive, Family. Occupation: Priest

Voice: Uses lots of figures of speech

Attributes [hide]

Tim Digby, Male Human Fighter 3
Medium (5'2") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 13 (+1)11 (+0) 14 (+2)10 (+0)
Skills Acrobatics +1, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +2

Possessions: 15000 cp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Anselm Kimberly, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he typically wears a sleeveless long coat of deep tan leather and dull violet iron scale mail. He wears his black hair up. His fair skin shows little sign of his aristocratic breeding.

Personality: He likes to make people angry or surprised. He is used to getting what he wants. In part because he is a meticulous planner.

History: A powerful slaver made him what he is. From there he went from mercenary job to mercenary job. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He wants to meet his childhood hero.

Ideals: Professionalism. Flaws: Antagonistic. Bonds: Attractive, Mentor, Adventurer. Occupation: Beggar

Voice: Sounds elderly

Attributes [hide]

Anselm Kimberly, Male Human Fighter 4
Medium (5'11") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 15 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 6 (-2)14 (+2) 17 (+3)14 (+2)
Skills Acrobatics +5, Performance +4
Senses Passive Perception 13
Languages Common, Auran, Terran
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +4

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Clerebold Atterton, Male Human [Permalink]

Personal [hide]

Description: This man wears just a violet suit, and sports empty pouches on his belt. With bright silver hair and a scraggly beard. This gray eyed easterner is not easily forgotten.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature hand crossbow.

Motivation: He desires power and/or immortality; and he has money and likes to spend it

Ideals: Joker. Flaws: Fearful. Bonds: Religious, Adventurer, Rich. Occupation: Courier

Voice: Dark and ominous

Attributes [hide]

Clerebold Atterton, Male Human Fighter 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 14 (+2)14 (+2) 11 (+0)12 (+1)
Skills Investigation +4, Medicine +2
Senses Passive Perception 10
Languages Common, Sylvan, Druidic
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp.


Social Check DCs


William Abram, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears rags and sports a simple walking cane. His white hair is cut jaggedly and amateurishly. His brown eyes dart from person to person to random spaces in the air.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He always tries to repair and not replace. It was this mentality that drove him into the Stableman business.

History: He was born in a small plains village. His father was a mechanic, and taught him how to fix just about anything. He tends to his Stableman job now, and dutifully fulfills any obligations he has.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Persistence. Flaws: Shy. Bonds: Poor, Nature, Job. Occupation: Stableman

Voice: Speaks with a cold

Attributes [hide]

William Abram, Male Human Fighter 4
Medium (5'4") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 14 (+2)15 (+2) 13 (+1)16 (+3)
Skills Perception +3, Stealth +3
Senses Passive Perception 13
Languages Common, Gnome, Halfling
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 500 gp. 1 Masterwork Musical instrument. 1 Masterwork Thieves’ tools. 1 Disguise kit. 1 Good lock.


Social Check DCs


Guy Graeme, Male Human [Permalink]

Personal [hide]

Description: He wears suspenders and green workpants. His shirt is tan, and he wears a heavy green leather apron most of the time. He has a slight overbite and is overall scrawny. With bright chestnut hair and a scraggly beard. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He got into the Shipwright business at a young age. He worked as a nervous Shipwright and found it very stressful. He now spends his time doing works of charity.

Motivation: To end his boredom; and sabotage a competitor

Ideals: Philantrophist. Flaws: Shy, Fearful, Mundane. Bonds: Job. Occupation: Shipwright

Voice: Low range voice

Attributes [hide]

Guy Graeme, Male Human Fighter 3
Medium (6'4") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 11 (+0)14 (+2) 14 (+2)16 (+3)
Skills Arcana +4, Insight +4
Senses Passive Perception 12
Languages Common, Abyssal, Celestial
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp. Tourmaline (160 gp). Jet (160 gp). Iolite (50 gp).


Social Check DCs

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