Aldous Gresham, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He is wearing colorful clothing, dressed as a Sage. His long red hair is drawn into a two foot long braid. His brown eyes dart from person to person to random spaces in the air.
Personality: He hates illithids. He views them as having robbed his home of its proper glory. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: He was always a brilliant, if unscrupulous mind. In his 13th year, his parents were killed by a illithids raid, leaving Aldous alone in the world. After a stint in an orphanage, he was adopted. He now owns his own business.
Motivation: Further expansion of business.
Ideals: Logical. Flaws: Insane. Bonds: Enemies, Job. Occupation: Sage
Voice: Sounds elderly
Attributes [hide]
Medium (5'11") Human, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 33 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 10 (+0) | 12 (+1) | 7 (-2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +0
Possessions: 100 gp. 2 Alchemist’s fire. 2 Thunderstones.
Robert Barton, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears a brown top hat and brown clothes. He wears his hair in dreadlocks. He tend to wears goggles to shield his eyes.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Robert liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He inherited the family business which he has now maintained for 14 years.
Motivation: Find a way to reverse the transformation of his sister; and his spouse's relatives view him with great suspicion
Ideals: Optimist, Gifted. Bonds: Job, Nature, Family. Occupation: Farmer
Voice: Smooth and feminine
Attributes [hide]
Medium (5'6") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 25 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 13 (+1) | 12 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Celestial
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 400 gp.
Balimaar Ryland, Male Human [Permalink]
Personal [hide]
Description: He wears just a white suit. He sports a long white beard, and similarly colored long hair. He has gleaming, smiling green eyes.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: He was born into a rich family. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He was granted druidic powers by his dying brother.
Motivation: Doesn't want to be a Hunter and was forced into it by his family; and to share knowledge with the world
Ideals: Logical, Gifted. Flaws: Antagonistic. Bonds: Rich, Family. Occupation: Hunter
Voice: Slurs words
Attributes [hide]
Medium (5'9") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 13 (+1) | 9 (-1) | 7 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp. Large well-done wool tapestry (500 gp). Brass mug with jade inlays (500 gp). Large well-done wool tapestry (500 gp).
Lance Easton, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His hair is long and silver with streaks of chestnut, and is pulled back with small tan clips. His beard is chestnut, braided, and well cared for. He is baby faced.
Personality: He is business-like. He takes instructions and follows them to the letter. He believes the world needs to unite to get rid of giants once and for all.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Fortune-teller arts, while his mother instructed him in etiquette, music and courtly manner. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Fortune-teller. He became a Fortune-teller soon after.
Motivation: Expand his business; and wants to have a good time and be beloved
Ideals: Professionalism, Optimist. Bonds: Enemies, Rich, Job. Occupation: Fortune-teller
Voice: Scandinavian accent
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 4)
Armor Class 7
Hit Points 29 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 5 (-3) | 13 (+1) | 10 (+0) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d10-1, Ranged -1 / 1d10-3, Grapple +2
Possessions: 300 gp.
Arnold Tatum, Male Human [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he wears a violet tunic with yellow highlights, and long tan pants that bunch up around his shoes. His chestnut hair is greying along the sides and has receded to reveal a widow's peak. His skin is flawless and his brown eyes scan people very quickly.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.
History: He was born on a small isolated farm. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Map Maker. By chance he met his brother recently and the two have been together since.
Motivation: Wants to raise his children well; and he feels kind of lost in life
Flaws: Depressed. Bonds: Attractive, Family, Nature, Job. Occupation: Map Maker
Voice: Speaks with a cold
Attributes [hide]
Medium (5'5") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 43 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 12 (+1) | 12 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 400 gp. Large well-done wool tapestry (100 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (60 gp). Solid gold idol (1000 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!